Teaching Computing with… Computers?

The NSF Prefers Strings, Crayons

After an unintentional hiatus, last week I resumed following Georgia Tech CS colleague Mark Guzdial’s Amazon blog. His latest salvo is a thought-provoking piece called Using computing to teach computing (Hint: Don’t use the “P” word). The post centers around a question Mark posed to Jeannette Wing, Director of the Computing & Information Science & Engineering branch of the NSF… read more

Racing the Beam Now Shipping

(or, Buy My New Book)

Racing the Beam: The Atari Video Computer System has been published and is now shipping from Amazon.com or your favorite bookseller. The book, which I wrote in collaboration with Nick Montfort, is about the relationship between the hardware design of the Atari VCS, some of the games that were created for it, and those games’ influence on later titles and… read more

Units and Objects

Two notes apropos of Graham Harman

Along with several others, contemporary philosopher Graham Harman has been instrumental in rekindling the thirsty brush of philosophy, igniting a new and exciting fire in this tired old field. It has become known as Speculative Realism. Harman’s work has become tremendously influential in my recent thinking, despite my not (yet) having made this influence as apparent in print as I… read more

Racing the Beam

The Atari Video Computer System

An accessible book about the Atari VCS as a platform. Co-authored with Nick Montfort. This book is available in digital or physical format. Buy from Amazon Racing the Beam is a study of the most important early videogame console, the Atari Video Computer System (also known as the Atari VCS or the Atari 2600). Through its main example, the book… read more

Honorarium

An art game for EA's Sims Carnival

A number of websites attempted to capitalize on the user-generated content craze of the late 2000s, but for games instead of text, images, or video. In 2008, Electronic Arts’ Sims division released their go at a community site where users can upload and play games, Sims Carnival. Unlike some of its competitors, Sims Carnival offers three different ways to create… read more

Resisting the Membership Economy

Photography, Flickr, and Me

As regular readers may have noticed, I have an interest in photography. I’ve started a photography section on this website, where you can view some of the photographs I have taken. Right now I’ve added galleries for Objects, Places, and People, as well as a photo project I’m slowly working on called Street Portraits. Over the last year I’ve gone… read more

Not Interdisciplinarity, But Love

My keynote presentation at the 2008 Game Developers Conference Education Summit

Note: this is a written version of the keynote address I gave at the Education Summit at the 2008 Game Developers Conference. The original presentation was extemporaneous and included evocative (rather than explanatory) slides. This version has been adapted from the presentation and the slides in a manner that will hopefully preserve the ideas fully while maintaining their original context:… read more

On the iPhone: The Anxiety of Openness

The openness of web applications demonstrates the real treachery of the iPhone's closed platform

This is the first in a series of short editorials on the iPhone, which I’ll be writing occasionally. Now that the geekqueues of iDay have come and gone, perhaps we can start talking more seriously about the device without all the fanboy ardor. For some of us who have not (yet) adopted the iPhone, one major disappointment is its status… read more

Intellivision Homebrew Contest

Texas Instruments engineer announces a competition on the venerable 1979 game platform

If you browse this site a bit, you’ll see that I’m a big fan of the Atari VCS, a fervent enough one that I’ve programmed and written about the machine. Aaron Lanterman, a Georgia Tech Electrical and Computer Engineering colleague of mine, recently told me about Joe Zbiciak, a friend of his who has written an emulator for the Atari’s… read more

Why We Need More Boring Games

About making games ordinary. From my "Persuasive Games" column at Gamasutra.

Fashion mogul Marc Eckoâ??s eponymous clothing company now brings in $1 billion a year in revenue. Recently, Ecko has branched out from rhino-emblazoned t-shirts, shoes, and underpants to popular media, including the consumer culture rag Complex Magazine, the extreme lifestyle YouTube knock-off eckotv.com, and the 2006 video game Mark Eckoâ??s Getting Up: Contents Under Pressure.