The Metaphysics Videogame

Part 2: What Kind of Videogame?

In part 1 of this series, I introduced the idea of a metaphysics videogame and described why such a thing might be a good idea for philosophy. That was the easy part. In this post I’m going to explore what such a game might look like, in the abstract. The idea is not to suggest only the most viable approach,… read more

The Metaphysics Videogame

Part 1: Why a Videogame?

A brief history. Back in the late summer of 2006, a few months after the publication of Unit Operations, I exchanged a few emails with Graham Harman, whose book Tool-Being I had cited in the early pages of mine. We talked about a few things, including Leibniz, Badiou, Heidegger, Meillassoux, D.W. Griffith, and McLuhan. Sometime in early 2007, over a… read more

Media Studies and Realism

A response to Levi Bryant

In a lengthy comment on my pragmatic speculative realism post, philosopher Levi Bryant asks what issues in technology and media studies prompted my interest in object-oriented ontology. I’d like to try to answer the question for the benefit of readers finding their way here from sources in philosophy rather than game studies. In some ways, I think I was doing… read more

Digital Objects

Speculative Realism and Digital Media

Last week I had the opportunity to visit in Cairo with philosopher Graham Harman, someone whose work I’ve known and admired for some time now. It was nice to meet him in person for the first time, not to mention having a local guide for getting around this enormous, insane city. I also got to deliver Graham’s first copy of… read more

The Proceduralist Style

On an artistic style in contemporary videogames. From my "Persuasive Games" column at Gamasutra.

Are games art? Last year, what Jim Preston wrote drove the nail into the coffin of this absurd and useless question: To think that there is a single, generally agreed upon concept of art is to get it precisely backwards. Americans’ attitude towards art is profoundly divided, disjointed and confused; and my message to gamers is to simply ignore the… read more

Units and Objects

Two notes apropos of Graham Harman

Along with several others, contemporary philosopher Graham Harman has been instrumental in rekindling the thirsty brush of philosophy, igniting a new and exciting fire in this tired old field. It has become known as Speculative Realism. Harman’s work has become tremendously influential in my recent thinking, despite my not (yet) having made this influence as apparent in print as I… read more

Honorarium

An art game for EA's Sims Carnival

A number of websites attempted to capitalize on the user-generated content craze of the late 2000s, but for games instead of text, images, or video. In 2008, Electronic Arts’ Sims division released their go at a community site where users can upload and play games, Sims Carnival. Unlike some of its competitors, Sims Carnival offers three different ways to create… read more

Introducing the Broccodevil

My experience with Make My Own Monster

I received a Make My Own Monster kit for Christmas last year. It’s a service offered by the North American Bear Company, which has the distinction of having the worst shopping site I’ve seen in some time. Anyway, the Make My Own Monster concept is great: kids (of all ages, in my case) draw a monster, send in the drawing,… read more

Not Interdisciplinarity, But Love

My keynote presentation at the 2008 Game Developers Conference Education Summit

Note: this is a written version of the keynote address I gave at the Education Summit at the 2008 Game Developers Conference. The original presentation was extemporaneous and included evocative (rather than explanatory) slides. This version has been adapted from the presentation and the slides in a manner that will hopefully preserve the ideas fully while maintaining their original context:… read more

Shoes, Laptops, Liquids, Blog

The Transportation Security Administration's new blog

As an airport obsessive, I was interested to learn that the TSA has a blog now. It’s a curious thing. For example, they’ve gone to some significant lengths to humanize the bloggers: Hi, I’m Bob, and I started with the TSA in September 2002. … I live in Southwest Ohio with my wife, 3-year-old daughter, and a 100 pound German… read more