A Television Simulator

CRT Emulation for the Atari VCS

One of the main themes of Racing the Beam is the strong affinity between the Atari VCS and the CRT television. The system was designed around the TV and it interfaces with that display in an unusual and specific way. In today’s world of huge, sharp LCD monitors, it’s hard to remember what a videogame image looked like on an… read more

Units and Objects

Two notes apropos of Graham Harman

Along with several others, contemporary philosopher Graham Harman has been instrumental in rekindling the thirsty brush of philosophy, igniting a new and exciting fire in this tired old field. It has become known as Speculative Realism. Harman’s work has become tremendously influential in my recent thinking, despite my not (yet) having made this influence as apparent in print as I… read more

Windows and Mirror’s Edge

On games as experiences rather than games as products. From my "Persuasive Games" column at Gamasutra.

When we use a toaster, or a sweater, or a word processing software package, we have certain functional expectations. A toaster should caramelize bread evenly and consistently. A sweater should keep a body warm without fraying or stretching out from repeated use. A word processor should help automate the crafting of documents without requiring specialized expertise. Some of our expectations… read more

Elizabeth Bennet promises never to dance with Mr. Darcy.

Jane Austen on Facebook

In the vein of Hamlet in Facebook, here is Austenbook, a version of Jane Austen’s Pride and Prejudice in Facebook News Feed format. Like Hamlet in Facebook, Austenbook is a hypothetical adaptation of literature for social media; it adds the look and feel of a newsfeed, but the latter’s writing isn’t as snappy as the former. Worse, the addition of… read more

Racing the Beam

The Atari Video Computer System

An accessible book about the Atari VCS as a platform. Co-authored with Nick Montfort. This book is available in digital or physical format. Buy from Amazon Racing the Beam is a study of the most important early videogame console, the Atari Video Computer System (also known as the Atari VCS or the Atari 2600). Through its main example, the book… read more

The Geek’s Chihuahua

A Review of the iPhone

Despite attempts to maintain my geek cred, despite my propensity for gadgeteering, despite my favor for the cult of Apple, despite my lust for shiny things with microprocessors, I didn’t get an iPhone when it first came out earlier this year. Indeed, I also didn’t get one when the new versions were released this month. It’s not that I wasn’t… read more

My Platform Studies Talk

from the Software Studies Workshop

I attended the Software Studies Workshop at UCSD back in May, where I gave a talk on platform studies, the subject of a new book series co-edited by Nick Montfort and me. The first title in the series will be our book on the Atari VCS. The UCSD crew has put all the talks from the workshop online at YouTube.… read more

Technical Evolution and Creative Constraint

The vices and virtues of selective color shift at high ISO in the Sigma DP1

One of the problems with digital SLRs is their large footprint. Not only the size and weight of the camera, but also that of the lens attached to it, especially for serious photographers interested in large apertures and high-quality glass. This is an issue that affects professionals and amateurs alike, since both groups might want to have a smaller, more… read more

Is Spore For Everyone?

Opinion piece published in Gamasutra

Note: the “Spore Store” description has been updated here to account for misinformation I received researching this material. Full clarification is available at the end of the Gamasutra article. In the games industry, Will Wright’s Spore is surely the most highly anticipated title in recent memory. Everyone knows about it — we’ve been seeing previews and demos and hearing news… read more

Not Interdisciplinarity, But Love

My keynote presentation at the 2008 Game Developers Conference Education Summit

Note: this is a written version of the keynote address I gave at the Education Summit at the 2008 Game Developers Conference. The original presentation was extemporaneous and included evocative (rather than explanatory) slides. This version has been adapted from the presentation and the slides in a manner that will hopefully preserve the ideas fully while maintaining their original context:… read more