Premature Sunsets

Will XBLA's Game Room ever support new games for old systems?

Back when the Nintendo Wii first came out, I wrote about a hope for it, specifically for its Virtual Console feature. Here’s what I said: Without exception, the Virtual Console has been touted as a digital distribution channel for new games and “classic” games from vintage consoles. But the Virtual Console suggests an application for serious and independent games that… read more

Racing the Beam is a Front Line Award Finalist

Game Developer Magazine holds an annual Front Line Awards, for “the year’s best game-making tools in the categories of programming, art, audio, game engine, middleware, and books.” Racing the Beam is among the finalists. We’re definitely an outlier, the other books covering much more “practical” development concerns (Game Coding Complete 3e, Game Engine Architecture, Mastering Unreal Technology, and Real Time… read more

Atari Reborn (Again)

New in-browser emulators for classic Atari games

Atari has been through a lot as a company. Nolan Bushnell and Ted Dabney founded it in 1972. They sold it to Warner Communication in 1976. Ray Kassar ran it through the crash of 1983, after which he was forced out due to accusations of insider trading. Warner split Atari into Atari Games (arcade) and Atari Consumer Electronics (hardware). The… read more

The Papers are Calling

Or is it the other way around?

While I’m catching up from last week’s trip to the Mobile Media Symposium at UCLA (more on that later), and this week’s new deadlines, I thought I’d drop a few CFPs for those of you who might be interested. First, the International Conference on the Foundations of Digital Games has published a CFP for the 2010 conference, which will take… read more

If You Follow Me…

Twitter and Subtlety

In June 2007, Ian McCarthy and I started performing Wandering Rocks on Twitter each Bloomsday. My original explanation of our project began with the phrase “I do not like Twitter.” I hadn’t realized it until today, but back in June (almost exactly two years after our first effort), my name appeared on a list of 100 Educators to Follow on… read more

Husserlian Souvenirs

Or, my Dad read Logical Investigations and all I got was this lousy coffee mug

I realize the world is not entirely comprised of philosophy jokes, but sometimes it sure seems that way. I just came across this Personalized Name Gift – Husserl Mug on Amazon.com: Curious, but not chortle-inducing… until I read the product description: This is a brand new custom made coffee mug imprinted using the latest sublimation technology. This process embeds the… read more

Videogames are a Mess

My DiGRA 2009 Keynote, on Videogames and Ontology

What follows is the text of my keynote at the 2009 Digital Games Research Association (DiGRA) conference, held in Uxbridge, UK September 1-4, 2009. The text corresponds fairly accurately to the address I gave at the conference. In a few cases, I’ve added some clarifications in square brackets, where additional context or commentary was relevant. Videogames are a mess So… read more

Tantrum Capitalism

Thoughts on Skype and Ebay

If you follow technology news—or even if you don’t—you couldn’t have missed this incredible story about Skype. Apparently when Ebay bought Skype for $2.6 billion back in 2005, they didn’t acquire all of the latter’s core product. Specifically, Skype’s founders sheltered key peer to peer subsystems for the service in another company, Joltid, which has been licensing the technology to… read more

The Metaphysics Videogame

Part 2: What Kind of Videogame?

In part 1 of this series, I introduced the idea of a metaphysics videogame and described why such a thing might be a good idea for philosophy. That was the easy part. In this post I’m going to explore what such a game might look like, in the abstract. The idea is not to suggest only the most viable approach,… read more

Media Studies and Realism

A response to Levi Bryant

In a lengthy comment on my pragmatic speculative realism post, philosopher Levi Bryant asks what issues in technology and media studies prompted my interest in object-oriented ontology. I’d like to try to answer the question for the benefit of readers finding their way here from sources in philosophy rather than game studies. In some ways, I think I was doing… read more