Videogames are a Mess

My DiGRA 2009 Keynote, on Videogames and Ontology

What follows is the text of my keynote at the 2009 Digital Games Research Association (DiGRA) conference, held in Uxbridge, UK September 1-4, 2009. The text corresponds fairly accurately to the address I gave at the conference. In a few cases, I’ve added some clarifications in square brackets, where additional context or commentary was relevant. Videogames are a mess So… read more

The Tetrad and the Pentad

Zingone's take on a fifth law of media

I’ve been teaching Marshall McLuhan last week and today in my Introduction to Computational Media class. This year, for the first time in that class, I decided to assign excerpts from Laws of Media in addition to Gutenberg Galaxy and Understanding Media. In particular I wanted to expose my students to the McLuhans’ tetrad of media effects. It’s really the… read more

Objects…. oooobbbjjjeeecccts…

Zombies and Ontology

Over at Un-canny Ontology, Nathan Gale writes a post that responds to and extends both mine on Harman’s conception of cuteness and Bryant’s on the unheimlich. The uncanny valley rears its head, a concept originally developed by Masahiro Mori about the moment when robots cease to seem realistic and begin to seem creepy. It’s an often-cited concept in videogames, and… read more

Amateur Gasbag Blooding

Anagrams and mysticism

Via Graham Harman, I discovered the “best name anagram” generator, which does exactly what it sounds like. For example, Graham Harman’s anagram name is HA HA! GRR! MAN AM You may have seen it too, since the site makes it easy to post one’s name anagram on Facebook, so anagrams have been making the rounds. For me, the generator suggests… read more

Another Heidegger Blog on Me

Interview with Paul Ennis

Paul Ennis has been publishing interviews with a number of contemporary thinkers working in and around the area of speculative realism, on his website Another Heidegger Blog. So far, participants have included Lee Braver, Graham Harman, Levi Bryant, Adrian Ivakhiv, with Jeffrey Malpas to come this week. I was honored to be included among the group, and Ennis has just… read more

The Metaphysics Videogame

Part 2: What Kind of Videogame?

In part 1 of this series, I introduced the idea of a metaphysics videogame and described why such a thing might be a good idea for philosophy. That was the easy part. In this post I’m going to explore what such a game might look like, in the abstract. The idea is not to suggest only the most viable approach,… read more

The Metaphysics Videogame

Part 1: Why a Videogame?

A brief history. Back in the late summer of 2006, a few months after the publication of Unit Operations, I exchanged a few emails with Graham Harman, whose book Tool-Being I had cited in the early pages of mine. We talked about a few things, including Leibniz, Badiou, Heidegger, Meillassoux, D.W. Griffith, and McLuhan. Sometime in early 2007, over a… read more

Media Studies and Realism

A response to Levi Bryant

In a lengthy comment on my pragmatic speculative realism post, philosopher Levi Bryant asks what issues in technology and media studies prompted my interest in object-oriented ontology. I’d like to try to answer the question for the benefit of readers finding their way here from sources in philosophy rather than game studies. In some ways, I think I was doing… read more

Pragmatic Speculative Realism

A stake in the ground

Even though we didn’t really talk much about philosophy, after visiting Graham Harman in Cairo two weeks ago, I was reenergized to think about philosophy in general and speculative realism in particular. In the short time since, a number of friendly bonfires have flared up around the web, most of them camps emanating from Graham’s blog and that of Levi… read more

Every Computer Animated Film Ever

A universal plot summary, summer 2009 edition

It’s time to test my theory of computer animated film plots against the latest examples of that form, DreamWorks’ Monsters vs. Aliens and Pixar’s Up. In case you are too lazy to click through, here’s the theory again in its entirety: After the worst of a long series of well-meaning but destructive deeds, an anthropomorphized creature protagonist is shunned by… read more