The iPhones of Fall

These days, Apple is more properly thought of as a fashion label, not an electronics company.

When Apple launched the iPhone 4 in 2010, the company’s website featured large images of the device with the text “This changes everything. Again.” Change has been a constant refrain in Apple’s marketing over the years. The famous 1984 Macintosh ads framed the computer as an agent of revolution. And the “Think Different” ads of the 1990s implied that purchasing… read more

MOOCs and the Future of the Humanities (Part Two)

A roundtable at the LA Review of Books

On June 14-15, 2013, the LA Review of Books hosted a two-part roundtable on Massive Open Online Courses (MOOCS). Participants included me, Cathy N. Davidson, Al Filreis, and Ray Schroeder. Below is my contribution to part two, which included responses to the statements in part one (which you can find here; this response won’t make much sense unless you read… read more

MOOCs and the Future of the Humanities (Part One)

A roundtable at the LA Review of Books

On June 14-15, 2013, the LA Review of Books hosted a two-part roundtable on Massive Open Online Courses (MOOCS). Participants included me, Cathy N. Davidson, Al Filreis, and Ray Schroeder. Below is my contribution to part one, which included initial statements by each of the participa. Part two will include responses to these statements. Please visit the LARB website to… read more

Announcing Object Lessons

An essay and book series on the hidden lives of things

Earlier this week we launched Object Lessons, an essay and book series on the hidden lives of ordinary objects, published by The Atlantic and Bloomsbury and edited by me and Chris Schaberg. We’ve been working on getting this going for months, and I’m excited to finally be able to unleash it on you. Here’s how it works: Object Lessons invites… read more

ShillVille

The ouroboros only eats ouroboroi

Kevin Werbach, who has been teaching a free Coursera MOOC on Gamification, spoke about teaching a free Coursera MOOC on Gamification at the $1k-2k/head GSummit, the gamification conference run by gamification consultant Gabe Zichermann. Now you can pay $15 to watch a video of Werbach talking about teaching a free Coursera MOOC on Gamification at the $1-2k/head Gsummit, the gamification… read more

Object Lessons is coming…

A teaser for a new project

I’ve been working for months on a new writing and publishing project that continues and extends my interest in thinking and writing about things. Here’s a teaser: objectsobjectsobjects.com. Want more info? Wait for the official announcement and full website, or just ask!

“Hundreds” Is the Haute Couture of Video Games

A new multi-touch puzzle game for the iPad and iPhone is about form, not function—and it's about to become a status symbol.

Some media exists for you to “consume”: to read, to watch, to play. Even though a book, television show, or video game isn’t destroyed by this encounter like a cheesesteak or a firework might be, the creative work is meant to be made a part of ourselves. To transform us in some way. But other forms of media don’t aspire… read more

Open, New, Experimental, Aspirational

The rhetoric of "The Bill of Rights and Principles for Learning in the Digital Age"

The Bill of Rights and Principles for Learning in the Digital Age is a new document authored and signed by twelve scholars, technologists, and entrepreneurs including Duke professor and author Cathy Davidson, organizational technologist John Seely Brown, and Udacity CEO Sebastian Thrun. It’s been making the rounds among those of us interested in such topics, also receiving coverage at The… read more

How the Video-Game Industry Already Lost Out in the Gun-Control Debate

Firearms, not entertainment, lead to mass shootings, and yet gamers have irrevocably become implicated in the conversation over violence in America.

This week, Vice President Biden’s announced the establishment of a task force on gun violence. Invitations for input were sent to the NRA, of course, but also major gun retailers like Walmart and representatives from the video game industry. In response, Kris Graft, the editor-in-chief of video game trade publication Gamasutra, penned an editorial criticizing the games industry for allowing… read more

Opener Than Thou

On MOOCs and Openness

In his keynote at the recent Educase conference, Internet zealot Clay Shirky made the case that MOOCs are not provocative because they are massive, but because they are open—except they are not really that open. So, I’m no big fan of Shirky’s fanatical obsession with Internet openness, but he’s right in this case. Still, it’s worth pointing out that there’s… read more