Talking, Writing, Publishing

Some August miscellany

I’ve been busy dealing with administrative preparations for the start of the fall term, and finishing up a couple of summer projects. I have a bunch of blogmatter in the hopper, but in the meantime, here’s a few recent bits and pieces of mine that you can find elsewhere: I was on last week’s Playable Character podcast, talking about Cow… read more

Writing Books People Want to Read

Or, How to Stake Vampire Publishing

Alex Reid wrote an excellent rejoinder against academic book publishing last week. The post was inspired by a discussion at the recent Computers and Writing conference about traditional publishing versus blogging and other forms of digital publishing. It’s an old, perhaps even a boring topic at this point, so Alex turns the subject back on itself: most scholarly monograph book… read more

Writing for Readership

Making books appealing

Harman offers his thoughts on the virtues of short books, with a mention of the conversation he and I had in Cairo about the constraints of the Atari and how they relate metaphorically to book authoring. The flavor of the genial teasing seems to be “haha, getting lazy there, aren’t you?” But in fact, it is harder work to compress… read more

lead-3

You Are Mountain

A strange video game from the Her animator bests Spike Jonze's film at depicting what a relationship with an alien really would be like.

Near the start of his relationship with a computer operating system in Spike Jonze’s Academy Award-winning film Her, Samantha the OS (Scarlett Johansson) helps Theodore (Joaquin Phoenix) play a videogame. Called “Alien Child” by the filmmakers, the game seems familiar enough to be plausible to viewers, yet foreign enough to induce estrangement. The same could be said of the film’s high-waisted… read more

winogrand_portrait1968

The Clumsiest Way to Exercise Imagination

or, Garry Winogrand was wrong

Some time ago, I posted this fantastic quote about the difference between photography and other kinds of creativity, by the famous street photographer Garry Winogrand: Still photography is the clumsiest way to exercise imagination, to illustrate literary ideas. Anybody with a pencil beats you. Period. To take a simple illustration of the point: if you wanted a melted watch, how… read more

About Me

Dr. Ian Bogost is an award-winning author and game designer whose work focuses on videogames and computational media. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an appointment in the Scheller College of Business. Bogost is Founding Partner at Persuasive Games LLC, an… read more

lead_large-3

What Do We Save When We Save the Internet?

We cannot champion Network Neutrality without admitting that the Internet is no Utopia.

Think about regret as if it were sin. Some regrets are mild, but acute. The regret associated with choosing the wrong supermarket checkout lane, or buying an outfit that you notice goes on sale the next week—these seem woeful. They chafe, but their pains are pin pricks that soon subside. These are venial regrets. Regret is more severe when it steeps… read more

lead_large-2

The Future of Luxury: Avoiding People

Services like Silvercar, Uber, and pay-to-play airline VIP programs help keep the new aristocracy away from the rabble

When I power on my phone upon landing at LAX, a text message is already waiting for me: “Hi Ian, Silvercar here! We have your res at 1:00pm today. Let’s roll!” Silvercar rents a fleet of silver Audi A4s at airports in Austin, Dallas, Los Angeles, and San Francisco. A slogan speaks plainly on the company’s behalf: “car rental that doesn’t… read more

flappy-bird

The Squalid Grace of Flappy Bird

Why playing stupid games staves off existential despair

Games are grotesque. I’m not talking about games like Grand Theft Auto or Manhunt, games whose subjects are moral turpitude, games that that ask players to murder, maim, or destroy. I mean games in general, the form we call “games.” Games are gross, revolting heaps of arbitrary anguish. Games are encounters with squalor. You don’t play a game to experience an… read more