The Virtues of Long Compiles

Thoughts on the material conditions of programming practice

I was corresponding yesterday with Jock Murphy, a Portland-based photographer, software engineer, and mobile game developer. Jock had read Racing the Beam, and we were talking about the relative differences between the 6502 and the Z80 microprocessors. This subject led us to different programming practices, a topic Nick and I discuss in RtB in relation to the Atari, but for… read more

Overly Traditional, Overly Narrow

Nick Montfort on Digital Humanities

This week my Racing the Beam co-author and platform studies series co-editor Nick Montfort spoke at the Chicago Colloquium on Digital Humanities & Computer Science. In addition to discussing the two new platform studies titles shipping this spring, Nick reports that he met Perry Collins, a a new program officer for the NEH Office of Digital Humanities. Here’s Nick’s summary… read more

What’s in a Medium?

A response to Mike Thomsen

The New Inquiry published a review by Michael Thomsen of my latest book How to Do Things With Videogames. It’s just the kind of review an author hopes for: fair, thoughtful, based on a thorough reading, and full of new ideas and observations. I’m grateful to Thomsen for writing it. Thomsen raises an objection that I’ve been waiting for and… read more

Seeing Things

My talk at the Third Object-Oriented Ontology Symposium

Here’s my short talk from the Third Object-Oriented Ontology Symposium (Sept 14, The New School), on the photography of Garry Winogrand. As I’ve already mentioned here, I had to miss the symposium because I was in China, so I submitted this short video instead of giving a presentation in person. While a video presentation isn’t very far afield from a… read more

Of Lumps, Lava, and Firehoses

Some notes on process philosophy contra object-oriented ontology

Prompted by Ben Woodard, there’s been a recent flurry of posts in the philosophy blogosphere about the differences between process philosophy and object-oriented ontology. Specifically, Ben argues that thinkers of process are stuck “in the twilight of becoming” and content to allow “becoming to be utilized as an escape hatch in argumentation.” There have been several replies to Ben’s charge,… read more

Concealment and Fear

David Foster Wallace on "Academic English"

In comments to my response to Geoff Dyer’s critique of academic writing, Bill Coberly suggested that “a lot of the tolerance for lousy writing in academia does come from that (probably unconscious) desire to keep academia sacred and mysterious.” There’s probably something to this. On a related note, the faslanyc blog responded to both articles by excerpting a portion of… read more

A Sorrow Blind to Itself

On Bad Writing and Isolationism in the Humanities

In Friday’s New York Times, the novelist and essayist Geoff Dyer wrote a scathing indictment of academic writing. An Academic Author’s Unintentional Masterpiece takes aim at the well-known art historian Michael Fried, but it could easily have been written about almost any scholar in the humanities, veteran or novice, successful or luckless. It lambastes the bad, turgid, unclear writing so… read more

Atari VCS Programming in TextMate

An easier way to make Atari games on your Mac

Download the TextMate Atari VCS Support Installer (Mac OS X 10.5+, 60k) Several years ago I was really getting heavily into Atari VCS programming—for teaching, for art, and for research on Racing the Beam. VCS programming is notoriously hard at first, but like anything once you get the hang of it, it feels natural. What never felt natural, however, was… read more

Revisiting Asynchronous Multiplayer Games

Me on Me on Social Games

In the autumn of 2004, I wrote a paper titled “Asynchronous Multiplay” for the Other Players Conference on Multiplayer Phenomena, which was held at IT University, Copenhagen in December of that year. To give you an idea about how long ago 2004 was on the timescale of game development and game research, consider a few facts: Facebook was incorporated in… read more

A Slow Year Limited Edition

Photos of the signed, numbered set of twenty-five

I started working on my Atari “game poems” project A Slow Year almost exactly three years ago. I had spent an idle summer afternoon writing 6502 assembly on the couch, and the first versions of the summer game took form. Slowly, over time, the work revealed itself to me: a set of four 1k games, one for each season, inspired… read more