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Asynchronous Multiplay

Futures for Casual Multiplayer Experience

Big budget, high commitment 3D MMORPGs have generated significant revenues and theoretical bounty. But these games still alienate most casual players. This article offers a promising future for multiplayer experience, especially casual experience, in the form of asynchronous multiplayer games, or games in which small or large numbers of players play a game in sequence rather than simultaneously.

Read the paper (1.6MB PDF)