Plumbing the Depths

On the familiar and the unfamiliar in games. From my "Persuasive Games" column at Gamasutra.

Consider two sorts of familiarity that arise in art. The first is the familiarity of predictability. Through craft, this sort of work gives us what we expect in a well-conceived fashion. It’s one of the reasons people enjoy television. The sitcom and the procedural tend to be particularly good at giving us what we expect. In twenty minutes, a banal… read more

I am not a Marxist

More on Politics and Philosophy

In recent days there’s been a flare-up of discussion about speculative realism and politics. It’s a more mild and reasoned one than previous debates, with contributions well worth reading. First read Chris Vitale’s post Queering Speculative Realism. Then read Diversifying Speculative Realisms on Archive Fire. After that go read Levi Bryant’s post, which responds to the first two. The argument… read more

I felt a little like Oppenheimer

Gary Yost on Videogames

Gary Yost, creator of 3D Studio Max, on videogames in San Francisco Magazine: Several years later, Autodesk saw Yost’s work and gave him a contract to start developing three-dimensional design software. That got Yost jazzed up; his father was an architect, and he loved the idea of helping to build and create things. But he started having qualms when companies… read more

Latertasking

How multitasking really works on iOS 4

Despite the fact that I develop for iPhone, I can’t tolerate using beta versions of the OS on my personal device. So it was only last week that I I installed iOS 4 on my iPhone last week. Ever since, I’ve been trying to grasp how the widely-anticipated multitasking feature really works. I understood that actually running a background thread… read more

Playful & Playable

Plus yet another update on A Slow Year

My forthcoming game A Slow Year is on exhibit at a show curated by Lara Sánchez Coterón, Playful & Playable: Critica y Experimentacion con Videojuegos. It runs until September 15 at Sala Amarica, in Vitoria Gasteiz (in northern Spain). Here’s a description of the exhibition, which also includes work by Eastwood – Real Time Strategy Group, Anita Fontaine y Mike… read more

Mommy, Can I Be Daniel Larusso for Halloween?

Thoughts on Karate Kid

Recently I’ve been interested in remakes, so I was eager to see The Karate Kid, which revisits the now-classic 1984 film of the same name. The remake is one of the most faithful I can remember; in a time (in a world?) of updates and adaptations that wax nostalgic about TV, film, and toys of the 1970s and 80s while… read more

Objects and Videogames

Why I Am Interested in Both

Like every sane person who does anything in public, I egosearch to see how people are reacting to things I’m doing. I use a few tools, but mostly Icerocket, which offers a condensed view of blog, Twitter, news, and Facebook reactions to search terms. The latter results are new, thanks to Facebook’s recent privacy “upgrades” that allow wall posts to… read more

Cartoonist

Our Winning Project in the 2010 Knight News Challenge

The John S. and James L. Knight Foundation’s News Challenge award winners were announced Wednesday at MIT, and my project was among the 12 of 2,400 entries to have been awarded a grant. It’s research I’m working on with my colleague Michael Mateas (UC Santa Cruz). Here’s a summary of what we’re doing: Among the casualties of local newspaper cuts… read more

Burgertimeology

You've just thrown away a lot of points, and a lot of peppers

This is amazing.

Object-Oriented Rhetoric

Thoughts on the RSA panel papers

I’ve now had a chance to read three of the four papers from the RSA Object Oriented Rhetoric panel. Jim Brown’s summary is quite accurate, and I also recommend Nate’s thoughts on the potential of OOR. Here I’ll offer an overview of my reading of the papers, followed my my own sense of what object-oriented rhetoric might look like, or… read more