Atari Games Ahoy

Updated courses and Atari student games

In between sessions of Bioshock, this Labor Day weekend I’ve been updating this website. Of special note, I’ve added some of my courses over on the teaching section of the site. I haven’t included every class I’ve ever taught, but rather the ones I thought would be most useful or interesting for readers of the site. More importantly, I’ve finally… read more

A Professor’s Impressions of Facebook

Musings after several months of use, as I prepare to start the semester

This spring, I created an account on Facebook. I’m a web 2.0 cynic (and a cynic in general), so this surprised some of my friends and colleagues. But I was encouraged by so many of them, I wanted to give it a try. For example, Ian McCarthy just wanted an easier way to share pictures with me without having to… read more

My Appearance on The Colbert Report

A clip of my segment and some responses to common questions from friends and colleagues

I appeared as a guest on The Colbert Report on Tuesday August 7. A lot of my friends and colleagues have been asking the same questions, so I thought I’d try to cover them all in one place. First, if you haven’t seen the interview, I’ve embedded it below. It runs about five minutes or so. This clip doesn’t include… read more

Time for games to grow up

In order to mature properly, videogaming not only needs a Citizen Kane moment; it needs a little humdrum too

Think of any media form – say writing, photography or film. Now think of all of the things you can imagine doing with it. I like to think of this as the “possibility space” – a spectrum running between so-called high art at one end, to tools at the other. High art doesn’t have to be hoity-toity snobbery, and it… read more

Event Wrap Up: Classic Gaming Expo 2007

A meditation on why this event for videogame collectors could be more than nostalgic

The weekend of July 28, the Classic Gaming Expo took place at the Riviera Hotel and Casino in fabulous Las Vegas, Nevada. The CGE is something of a black sheep in the world of video game events. Even though it covers a specialty niche, it’s not an industry event like GDC, and it’s not a player’s event like PAX. CGE… read more

How I Stopped Worrying About Gamers And Started Loving People Who Play Games

A response to Justin Peters' recent Slate article. From my "Persuasive Games" column at Gamasutra

Every week at my company Persuasive Games we get repeated calls and emails from people interested in playing Stone City, the Cold Stone Creamery training game we created back in 2005. In the game, the player services customers at the popular mix-your-own flavor ice cream franchise by assembling the proper concoctions while allocating generally profitable portion sizes. The vast majority… read more

The Configurative Book

Reflections on making books that work more like software

What I have in mind is not much different from Raymond Queneau’s Cent mille milliards de poèmes, a configurative sonnet of 1014 possible configurations. Queneau’s composition is a bit too configurative for my purposes, but the principle is instructive. What if we could take core principles of an argument like the one I make in Unit Operations and offer different… read more

On the iPhone: The Anxiety of Openness

The openness of web applications demonstrates the real treachery of the iPhone's closed platform

This is the first in a series of short editorials on the iPhone, which I’ll be writing occasionally. Now that the geekqueues of iDay have come and gone, perhaps we can start talking more seriously about the device without all the fanboy ardor. For some of us who have not (yet) adopted the iPhone, one major disappointment is its status… read more

My new book has shipped

Persuasive Games, my book about games and rhetoric, is now available.

My new book, Persuasive Games: The Expressive Power of Videogames, is out and shipping from Amazon.com or your favorite bookseller. The book is about how videogames make arguments. I offer a theory of rhetoric for games, then I discuss a great many examples from commercial and non-commercial games, focusing on the areas of politics, advertising and learning. The book should… read more

Fatworld in Canada

Coverage of my studio's forthcoming game via the Canadian newswire

A story about Persuasive Games’ forthcoming game Fatworld went out on the Canadian news wire today, appearing on the front page of a number of publications north of the border. You can read the full story in the Winnipeg Free Press, the Victoria Times Colonist, the Ottawa Citizen, or Canada.com. I particularly like the Ottawa Citizen’s website version, because it… read more