Chicken’s Revenge

Hacking Freeway

Today in my Atari Hacks, Remakes, and Demakes class we talked about disassembling binaries and doing graphical hacks. These are the simplest kind of ROM hacks to do, as they only require changes to data in the disassembly, which is usually relatively easy to find and identify. My in-class example involved hacking David Crane’s Activision title Freeway. My simple hack… read more

The Art History of Games

Day One

This evening we began the Art History of Games symposium here in Atlanta, organized by Savannah College of Art and Design – Atlanta and Georgia Tech. After introductions, myself and my co-organizers John Sharp and Michael Nitsche presented a discussion of the concept of an art history of games. Then John Romero presented his keynote “Masters among Us,” about learning… read more

Premature Sunsets

Will XBLA's Game Room ever support new games for old systems?

Back when the Nintendo Wii first came out, I wrote about a hope for it, specifically for its Virtual Console feature. Here’s what I said: Without exception, the Virtual Console has been touted as a digital distribution channel for new games and “classic” games from vintage consoles. But the Virtual Console suggests an application for serious and independent games that… read more

A Slow Year in the IGF

My game among the Nuovo category finalists

The Independent Game Festival (IGF) has announced finalists for the 2010 competition. I’m happy to say that my game A Slow Year is among the finalists in the Nuovo category, designed “to honor abstract, shortform, and unconventional game development which advances the medium and the way we think about games.” The Nuovo jury has also issued a statement about their… read more

Writing for Readership

Making books appealing

Harman offers his thoughts on the virtues of short books, with a mention of the conversation he and I had in Cairo about the constraints of the Atari and how they relate metaphorically to book authoring. The flavor of the genial teasing seems to be “haha, getting lazy there, aren’t you?” But in fact, it is harder work to compress… read more

Platform Studies: Frequently Questioned Answers

Paper written with Nick Montfort for Digital Arts and Cultures 2009

In this paper, we describe and respond to six common misconceptions about platform studies, an approach to the study of computational creativity. â??Platform studiesâ? is a new focus for the study of digital media, a set of approaches which investigate the underlying computer systems that support creative work. In 2009, the first platform-focused book about creative digital media was published:… read more

What is Object-Oriented Ontology?

A definition for ordinary folk

Recently I was speaking to a writer about my recent work. She’s doing a feature for a local magazine on creativity research and design practice in the region. I’ve been fortunate to get a lot of press over the years, and it’s become increasingly important to me to find ways to make my work comprehensible and applicable to a general… read more

Once Upon a Time in the West

Exhibiting Guru Meditation

I spent part of today assembling and testing Guru Meditation cartridges. Some are bound for collectors, but I’m also readying one to ship off to Slovenia for exhibition at Pixxelpoint 2009, the 10th International New Media Art Festival. The theme of the show is “Once Upon a Time in the West,” and it focuses on work made for “obsolete” platforms.… read more

A Slow Year

A chapbook of game poems for Atari VCS, PC, and Mac

among the “Ten Most Anticipated Games of the Year” —Voxy “Excellent and completely out there.” —Wired “A Slow Year takes zen inspiration a step further, with four interactive haiku.” —Boing Boing Winner of the Virtuoso and Vanguard awards 2010 Indiecade Festival A Slow Year is a collection of four games, one for each season, about the experience of observing things.… read more

Things I Did Instead of Blogging

The miscellany of autumn

I’ve been a bit of a mess this week, as I’m finishing up the Newsgames book with my two graduate students and preparing my keynote for SLSA the week after next. Fortunately, interesting things have gone on without me. As I previously mentioned, on Monday, we hosted a colloquium on “how to think about narrative and interactivity,” featuring Espen Aarseth,… read more