Cube Clicker

I implemented Peter Molyneux's Curiosity inside Cow Clicker

Peter Molyneux is unusual among commercial game designers. He’s very well-known and successful, yet his games are often quite unusual, and his crazier ideas have a reputation for not quite making it to market. Molyneux’s penchant for absurdist, conceptual design koans even inspired a Twitter parody, @PeterMolydeux, whose design one-liners are now perhaps even more famous than the originals they… read more

The Cigarette of This Century

Notes on the Rise and Fall of Blackberry

In January 1995, a year and a half before Hotmail launched the world’s first web-based email service, a landmark California law banning smoking in most public places went into effect. Back then smoking was already on the decline, especially in California, but it was probably still more common than having an email account. The change was most immediately noticeable in… read more

What should we do for a living?

Some comments on "The Facebook Illusion"

There’s an interesting opinion column in today’s New York Times by Ross Douthat, The Facebook Illusion. The gist of the article is that the Internet economy is not capable of producing the economic growth, prosperity, and support of previous economies. …the problem is not that Facebook doesn’t make money. It’s that it doesn’t make that much money, and doesn’t have… read more

Alien Appearances

Initial reactions to Alien Phenomenology

This is just a quick post to point you to a few early reactions to Alien Phenomenology. First, Levi Bryant has two posts up, From an object’s point of view and A brief note on units and operations. Substantive stuff as usual. Levi draws productive connections to Jakob von Uexküll, for example. Second, Alex Reid discusses the connections between alien… read more

The Bulldog and the Pegasus

Originally published as an opinion piece at Gamasutra In Greek mythology, Bellerophon is the hero who tamed the Pegasus. He used the winged horse as a mount to defeat the Chimaera, a monster with the heads of a lion, goat, and snake that breathed fire and devoured villagers. Bellerophon’s many heroic deeds were widely praised, and his subjects adored him.… read more

What is a Game Bundle?

From my Persuasive Games column at Gamasutra

From Humble Bundle to Steam Sales, from Indie Royale to Indie Gala, it seems like you can’t go online anymore without seeing a new “game bundle” offering — a set of unusual, overlooked, and independent game titles offered at a substantial discount for a limited time, often with a portion of proceeds donated to charities like the Red Cross or… read more

This is a Blog Post about the Digital Humanities

A response to Stanley Fish, Kathleen Fitzpatrick, and others

For the first time in five years, I attended the Modern Language Association (MLA) conference. This is the main conference for scholars of language and literature, with about 8,000 attendees at this year’s event in Seattle. Among the big things going down this year: the ongoing clash of cultures between the “traditional humanities”—the scholars who read books and write books… read more

Beyond the Elbow-Patched Playground

Part 2: The Digital Humanities

If we accept the premise that the humanities should orient toward the world and not toward a private, scholarly sanctuary, then what trends are already facilitating that process? One candidate is the “digital humanities,” a topic about which I have remained silent for too long, despite the fact that I direct a digital media graduate program and teach in a… read more

From Aberrance to Aesthetics

On diversity in games. From my "Persuasive Games" column at Gamasutra.

Every now and then someone objects to game design methods by arguing against “historical aberrance.” This line of reasoning claims that a particular trend is undesirable on the grounds that it is new and abnormal, unshared by historical precedent. Let me share two examples. First, a few years ago Raph Koster invoked this argument about single-player games. As Koster put… read more

Why Debates About Video Games Aren’t Really About Video Games

This editorial was originally published on August 1, 2011 at Kotaku. For more on diversity of use in games, read my new book How to Do Things with Videogames, available this month. After the Supreme Court announced its decision regarding a California law that would have imposed state limitations on children’s access to certain videogames, a deluge of reactions flooded… read more