My Books Were Used to Train Meta’s Generative AI. Good.

When The Atlantic revealed last month that tens of thousands of books published in the past 20 years had been used without permission to train Meta’s AI language model, well-known authors were outraged, calling it a “smoking gun” for mega-corporate misbehavior. Now that the magazine has put out a searchable database of affected books, the outrage is redoubled: “I would… read more

The Hidden Depths of Sandra Boynton’s Board Books

The best children’s stories, whether they take the form of books, television shows, movies, or something else, are also loved by adults. They are not just tolerated or long-suffered but truly loved, and beyond the vicarious joy we might feel while reading them in the presence of children. Some stories accomplish this by aiming for adults and merely wearing children’s… read more

Making Books

It's not the same as writing books

Back when his book The Textual Life of Airports was published in December, Christopher Schaberg reported what most authors do: seeing his book for the first time. “What a weird feeling,” Chris wrote. “It resembles an object from outer space. Vaguely recognizable, yet totally alien at the same time.” This is the experience of most authors. We say we “write… read more

Writing Books People Want to Read

Or, How to Stake Vampire Publishing

Alex Reid wrote an excellent rejoinder against academic book publishing last week. The post was inspired by a discussion at the recent Computers and Writing conference about traditional publishing versus blogging and other forms of digital publishing. It’s an old, perhaps even a boring topic at this point, so Alex turns the subject back on itself: most scholarly monograph book… read more

Ebooks and Print Books

What Amazon.com's ebook sales figures really mean

Among the many overzealous, under-synthesized tech business stories today, perhaps the most surprising is the news that Amazon is now selling more ebooks than print books. 105 ebooks for every 100 print books, as it happens. While 105 > 100, a more accurate but less scintillating headline might be, “Amazon ebook sales on parity with print book sales.” But I… read more

Two Books, One Summer

Alien Phenomenology and How to Do Things with Videogames

My goal this summer was to finish two books I’d been working on. By July I had some concerns, as writing wasn’t coming as easily as I’d hoped, and then I got overwhelmed by the unexpected stampede of cows. But I just completed the second manuscript, and I’ll admit I’m quite chuffed to have reached my goal. The first book… read more

Now You Can Burn My Books

Thoughts on Kindle and electronic editions

Apparently my publisher has started issuing Kindle editions of my books. Two are now available in Amazon’s electronic format: Persuasive Games and Unit Operations. Readers might be interested to find that MIT Press seems to have taken up a different strategy with their electronic book pricing. Specifically, the Kindle editions do not necessarily cost less than the print books. To… read more

How Starbucks Perfected Autumn

I drink the Pumpkin Spice Latte to commune with autumn. Not first for its taste, warmth or color, though also for those things. I order pumpkin spice to fuse my body with the leaves, the crisp air, the gentle reminders of death, and all the other trappings of fall. Twenty years ago this month, Starbucks brought this flavor to the… read more

Another Day, Another Facebook Problem

Facebook has identified, and fixed, an exploit that allowed attackers to gain control of user accounts. These failures are so common and so widespread, it’s becoming hard to even notice them.

More bad news: Facebook has announced that a security exploit allowed attackers to gain control of at least 50 million user accounts. According to the company, the exploit impacted a feature that lets users see what their profile looks like to another user. In this case, the breach doesn’t appear to involve extracting data from servers. Instead, the defect—introduced by… read more

Video Games Are Better Without Stories

Film, television, and literature all tell them better. So why are games still obsessed with narrative?

A longstanding dream: Video games will evolve into interactive stories, like the ones that play out fictionally on the Star Trek Holodeck. In this hypothetical future, players could interact with computerized characters as round as those in novels or films, making choices that would influence an ever-evolving plot. It would be like living in a novel, where the player’s actions… read more