Tenure, a game by Owen Gaede

The example title that opens my book Persuasive Games

In 2007—ten years ago!—I published Persuasive Games, a book about how computer software, and especially games, make arguments. In it, I advanced a theory of “procedural rhetoric,” or argumentation through process and model instead of oration, writing, image, and the other media formats typically associated with rhetoric. The book opens with an anecdote about my session with remarkable game. Remarkable in part because it offered such a… read more

The Myth of Apple’s Great Design

The company’s new “spaceship” headquarters shows how its beauty has always been skin deep.

Apple has great design is the biggest myth in technology today. The latest victim of this ideology comes in the form a remarkable report on the late Steve Jobs’s final project, still in production: a new, $5 billion Cupertino headquarters for Apple Inc. Writing for Reuters, Julia Love outlines the campus’s “astonishing attention to detail.” Vents and pipes remain obscured… read more

Russian Invasion

A review of Dan Ackerman’s The Tetris Effect

In an official photo from April 6, 1993, Hillary Clinton smirks slightly while playing a Nintendo Game Boy aboard a flight back to Washington, DC. The record doesn’t note what game she was playing, but surely it was Tetris, the cartridge that shipped with the popular Nintendo handheld upon release in 1989. When the photo was released last year, Clinton was already… read more

This Wild Picture of Obama Wearing a VR Headset Explains Everything

40,000 years of visual media in one surprising White House photograph

  This remarkable photograph of President Obama wearing VR goggles in the West Wing looks like the very image of futurism. But new technologies will become old and familiar, just as all those before them have become invisible to contemporary eyes. But there they are, preserved in the amber of history, just waiting for the VR headset to join them.… read more

Ulysses and the Lie of Technological Progress

How a broken Twitter adaption of James Joyce’s novel reveals the secret of Bloomsday

Today is Bloomsday, a folk holiday adopted to celebrate the life and work of the Irish writer James Joyce, in particular his 1922 novel Ulysses. The name derives from the book’s protagonist, Leopold Bloom, one of the Dubliners the book follows through the day of June 16, 1904. First celebrated mere years after the novel’s publication, Bloomsday festivities have been… read more

Play Anything

The Pleasure of Limits, the Uses of Boredom, and the Secret of Games

This book is available in print, ebook, and audiobook formats. Buy on Amazon How filling life with play—whether soccer or lawn mowing, counting sheep or tossing Angry Birds—forges a new path for creativity and joy in our impatient age. Life is no game. It’s demanding, boring, and rarely fun. But what if we’ve got games wrong? Playing anything—whether an instrument,… read more

Dystopian Virtual Reality Is Finally Here

And it’s stranger than science fiction.

Today Oculus VR, the virtual-reality hardware company Facebook acquired for $2 billion in 2014, releases its flagship headset, the Oculus Rift. In so doing, it launches the era of commercial virtual reality, capping three decades of dreams, prototypes, false starts, and retreats into industrial specialization. Rift isn’t alone: Later this year, Sony plans to ship its $399 PlayStation VR, a… read more

The Armed Campus in the Anxiety Age

Campus-carry laws add unnecessary worry to communities already overwhelmed by unease.

ATLANTA, Ga.—A while back, a student at Georgia Tech, where I teach, showed me a series of anonymized “threats” that students in a notoriously difficult class of mine had posted in an online discussion forum. I’d just returned grades, and nobody was happy. “Does he have kids?” one asked. “I’m going to steal them and blackmail him,” answered another.” “Had… read more

In the Habit

A Review of Michael W. Clune's Gamelife

I am on an airplane reading Michael W. Clune’s Gamelife, a memoir about growing up playing computer games in the 1980s. I’ve just finished eating the smoked salmon and kiwi on the “fruit plate” I was offered by the flight attendant but had initially declined. Just like I had declined to review Gamelife for this publication, initially. For reasons, too. Michael… read more

How to Talk About Videogames

A fond look at the preposterous—and yet essential—pursuit of games criticism

This book is available in digital or physical format. Buy from Amazon Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian Gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to… read more