Writing for Readership

Making books appealing

Harman offers his thoughts on the virtues of short books, with a mention of the conversation he and I had in Cairo about the constraints of the Atari and how they relate metaphorically to book authoring. The flavor of the genial teasing seems to be “haha, getting lazy there, aren’t you?” But in fact, it is harder work to compress… read more

Latour Litanizer

Generate your own Latour Litanies

In my book Alien Phenomenology, I coined the term “Latour Litany” for the lists of things in writing—whether in Bruno Latour’s or anyone else’s. The philosopher Graham Harman has also adopted this term, and in general it’s enjoyed some success as an appelation for “bestiaries of things,” as I’ve called them. Alien Phenomenology is a book about “pragmatic” speculative realism,… read more

Racing the Beam is a Front Line Award Finalist

Game Developer Magazine holds an annual Front Line Awards, for “the year’s best game-making tools in the categories of programming, art, audio, game engine, middleware, and books.” Racing the Beam is among the finalists. We’re definitely an outlier, the other books covering much more “practical” development concerns (Game Coding Complete 3e, Game Engine Architecture, Mastering Unreal Technology, and Real Time… read more

A Slow Year

A chapbook of game poems for Atari VCS, PC, and Mac

among the “Ten Most Anticipated Games of the Year” —Voxy “Excellent and completely out there.” —Wired “A Slow Year takes zen inspiration a step further, with four interactive haiku.” —Boing Boing Winner of the Virtuoso and Vanguard awards 2010 Indiecade Festival A Slow Year is a collection of four games, one for each season, about the experience of observing things.… read more

Computing as a Liberal Art

Thoughts on Education, Research, and Progress

I recently read Paul Lockhart’s incredible essay “A Mathematician’s Lament” [PDF]. Lockhart, a mathematics teacher at Saint Ann’s School in Brooklyn, wrote the piece in 2002, but it wasn’t published until last year, on Keith Devlin’s monthly column. “A Mathematician’s Lament” begins with the nightmares of a musician and a painter, both horrified to see their art forms turned into… read more

What They Said About Me

New Book Reviews

Some recent book reviews, one each of all my books: First, LB Jeffries wrote about Unit Operations at Pop Matters. It’s nice to see that title getting covered outside of the usual academic venues. Second, from Jennifer deWinter an extensive review of Persuasive Games, including a blow-by-blow for each section and chapter. This review is gratifying because it sits squarely… read more

Objects…. oooobbbjjjeeecccts…

Zombies and Ontology

Over at Un-canny Ontology, Nathan Gale writes a post that responds to and extends both mine on Harman’s conception of cuteness and Bryant’s on the unheimlich. The uncanny valley rears its head, a concept originally developed by Masahiro Mori about the moment when robots cease to seem realistic and begin to seem creepy. It’s an often-cited concept in videogames, and… read more

When Blogs Close

On shuttering Water Cooler Games

I’ve just closed Water Cooler Games, the blog about “videogames with an agenda” that Gonzalo Frasca and I started in 2003. I have also archived the site in its entirety here on Bogost.com, and all existing links to pages on watercoolergames.org will forward correctly in perpetuity. When Gonzalo and I first started Water Cooler Games, the very idea of “videogames… read more

Water Cooler Games

Videogames with an Agenda - website archive

From 2003-2009, Water Cooler Games served as the web’s primary forum for “videogames with an agenda” — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment. The site was maintained at watercoolergames.org, where it was edited by myself and Gonzalo Frasca from 2003-2006, and by me alone from 2006-2009.… read more

Meh and the Mundane Sublime

On Netflix, the Simpsons, and Jean-Luc Nancy

We just rejoined Netflix after several years away from it. While recreating preferences and ratings on a fresh account, we noticed something surprising: Netflix doesn’t allow a user to judge things as “just ok.” Take a look at the tool-tip explanations for their five-star ratings: Netflix’s recommendation system is generally considered its most valuable asset, so much so that the… read more