Consumption and Naturalism in Animal Crossing

Animal Crossing's Strange, Unresolved Conflict. Excerpted from Persuasive Games.

While some are learning about the peculiar pleasure of Animal Crossing thanks to the series’ latest release on Nintendo 3DS, the game has long charmed and puzzled players and critics. In recognition of this fact, in September 2013 Gamasutra re-published the excerpt below, from my 2007 book Persuasive Games. In the section presented here, I discuss Animal Crossing‘s first edition… read more

The Rudeness of Importance

Op-ed in the Atlanta Journal Constitution

Everyone’s been there: you’re having a face-to-face conversation when your interlocutor reaches for her smartphone. Just as often you’re the culprit: pawing your iPhone at family dinner, stealing glances at Facebook during a business meeting. It took fifty years for computers to move from office basements to handbags, and scarcely five more for them to enter our pockets. Now we… read more

The Condensed Classroom

"Flipped" classrooms don't invert traditional learning so much as abstract it

Some promote MOOCS as the future of lower-cost higher eduction, while others lament them a solutionist privatization of educational practice. Despite the polarization, both MOOCs and flipped classrooms enjoyed positive mentions last week from President Obama, who announced a White House plan to make college more affordable: A rising tide of innovation has the potential to shake up the higher… read more

Object Lessons

An essay and book series about the hidden lives of ordinary things

Object Lessons is a series of concise, affordable, beautifully designed books and of smart, short essays based around singular objects and the lessons they hold. Books are published and distributed worldwide by Bloomsbury, and essays are published at The Atlantic. You can also keep up with Object Lessons on Twitter and on Facebook. At around 25,000 words, each book starts… read more

Announcing Object Lessons

An essay and book series on the hidden lives of things

Earlier this week we launched Object Lessons, an essay and book series on the hidden lives of ordinary objects, published by The Atlantic and Bloomsbury and edited by me and Chris Schaberg. We’ve been working on getting this going for months, and I’m excited to finally be able to unleash it on you. Here’s how it works: Object Lessons invites… read more

Two Reviews of Alien Phenomenology

By Sandy Alexandre and Cameron Kunzelman

For those of you interested in such things, here are two interesting and (to me) very gratifying reviews of Alien Phenomenology. First, a review in Invisible Culture by Sandy Alexandre, which considers (among other things), how literary practice relates to carpentry. I’ll let you read to her conclusion on that front, but spoil the surprise by saying that I agree… read more

Proteus: A Trio of Artisanal Game Reviews

Three reviews as three lenses through which to approach and appreciate an unusual videogame.

Originally published at Gamasutra One: Nil Person Videogames are narcissistic. They are about you, even when they put you in someone else’s shoes. You are a space marine among hell spawn. You are a mafioso just released from prison. You are a bear with a bird in your backpack. You are a Tebowing Tim Tebow. We may think we play… read more

“Hundreds” Is the Haute Couture of Video Games

A new multi-touch puzzle game for the iPad and iPhone is about form, not function—and it's about to become a status symbol.

Some media exists for you to “consume”: to read, to watch, to play. Even though a book, television show, or video game isn’t destroyed by this encounter like a cheesesteak or a firework might be, the creative work is meant to be made a part of ourselves. To transform us in some way. But other forms of media don’t aspire… read more

Open, New, Experimental, Aspirational

The rhetoric of "The Bill of Rights and Principles for Learning in the Digital Age"

The Bill of Rights and Principles for Learning in the Digital Age is a new document authored and signed by twelve scholars, technologists, and entrepreneurs including Duke professor and author Cathy Davidson, organizational technologist John Seely Brown, and Udacity CEO Sebastian Thrun. It’s been making the rounds among those of us interested in such topics, also receiving coverage at The… read more

The Microethics of Informal University-Corporate Partnerships

What are universities giving away when we host hackathons, game jams, and the like?

Everyone knows that creativity and productivity are increasingly given away for free these days, particularly when it comes to technology products and services. For example: we contribute to the business of companies like Google and Facebook by giving them our data to resell, and we contribute to the business of companies like Apple by providing speculative, often free apps to… read more