The Future of Literature in an Age of Digital Media

An event at Georgia Tech this week

This Wednesday, October 19, the Wesley Center for New Media, the Georgia Tech Digital Media Program, and the School of Literature, Communication, and Culture will host a symposium on the future of literature. The event has been orgainzed by Jay David Bolter and Maria Engborg. It is free and open to the public, and refreshments will be served. All are… read more

Notes on Loyalty

Gamification and Operational Closure

Two seemingly unrelated things happened to me yesterday, which further reflection revealed to have surprising connections. First, I spoke on a panel at the Online News Association conference about games and news. Julia Schmalz (now of Bloomberg, formerly of USA Today) and Rajat Paharia (of gamification vendor Bunchball) were the other panelists. I presented my approach to newsgames and offered… read more

How to Do Things with Videogames

A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation.

This book is available in digital or physical format. Buy from Amazon In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books,… read more

Beyond the Elbow-Patched Playground

Part 1: The Humanities in Public

Recently, Stanford comparative literature professor David Palumbo-Liu made a case for why the humanities are indispensible. It’s one in a long history of such justifications, a task that seems as necessary as ever. Yet, as with so many such justifications, Palumbo-Liu’s speaks declaratively. Consider his closing charge—one I saw excerpted frequently and with enthusiasm in the days after he wrote… read more

How To Do Things With Videogames

Now Shipping!

My latest book, How To Do Things With Videogames is now shipping from Amazon.com in the US. For those of you in Europe, it’ll be a little while longer. And before you ask, a Kindle edition has been created and should show up Amazon any day now. The book is a little different from my others. It offers a tiny… read more

Variety in Videogames

On embracing videogame diversity and combatting exploitationware

In many of the reactions to Gamification is Bullshit, both in the comments on this site and in responses elsewhere, a common objection is raised. It goes something like, “you’re just afraid of unfamiliar uses of games.” Here’s a particularly odious version of that argument, by Libe Goad on ZDNet today: I often wonder if Bogost’s and other game makers’… read more

1,000,000 of Anything

On startups and small businesses

A recent article asks whether apps are just a feature, or if they are a business. Should individual creators or very small teams try to make a decent living from an app (a “lifestyle business”) or should they raise venture capital and expand (a “startup”). The article cites Buffer, an app for scheduling tweets (sigh), as an example of a… read more

From Aberrance to Aesthetics

On diversity in games. From my "Persuasive Games" column at Gamasutra.

Every now and then someone objects to game design methods by arguing against “historical aberrance.” This line of reasoning claims that a particular trend is undesirable on the grounds that it is new and abnormal, unshared by historical precedent. Let me share two examples. First, a few years ago Raph Koster invoked this argument about single-player games. As Koster put… read more

Book Reviews Aplenty

In the new issue of Game Studies

A new issue of the free online scholarly journal Game Studies has just been published. Game Studies is now in its eleventh year, a fact as startling as it is encouraging. In addition to new articles on games and pragmatist aesthetics, bishōjo games, serious games, and the use of music playlists in games, the issue is jam-packed with eight book… read more

What do Videogames do to Art?

A response to the NEA frenzy

Last week the National Endowment for the Arts announced their new call for proposals in an “Arts in Media” category. This category, in the NEA’s words, “seeks to make the excellence and diversity of the arts widely available to the American public through the national distribution of innovative media projects about the arts and media projects that can be considered… read more