Talk of 10 PRINT

Reviews, Links, Code, and Discussion

Some links to discussion about 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. One of the common ways to interact with the idea seems to be writing and posting re-implementations of the program in other languages and environments. Geeta Dayal’s review of the book in Slate. Discussion on Reddit r/Programming, including a hilarious Enterprise Java version. A discussion at Stack Overflow stemming… read more

Now Available: 10 PRINT CHR$(205.5+RND(1)); : GOTO 10

You Can't Buy A Better Book About a One-Line BASIC Program At Twice The Price

My latest book is out! It’s called 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 and it’s about a one-line Commodore 64 BASIC program. I wrote it with nine other authors, but it’s not an anthology; we write in a single voice collaboratively, producing a monograph-like text. You can buy it in a beautiful hardcover edition, designed by one of the authors,… read more

10 PRINT CHR$(205.5 + RND(1)); : GOTO 10

A whole book about a single line of code. By ten authors.

This book is available in digital or physical format. Buy from Amazon This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture.The authors of this collaboratively written book… read more

Simony

A game art installation at MOCA Jacksonville and on the Apple App Store

Is glory and achievement something you earn, or something you buy? Is it more right (or more righteous) to ascend to a rank or office on the merits of your actions than on the influence of your connections, or the sway of your bank account? For that matter, which offices are worth earning (or buying) in the first place? Read… read more

Digging for Gold in a Turd

My "Fuck this Jam" Keynote

Rami Ismail and Fernando Ramallo have organized a game jam called Fuck This Jam, in which participants are invited to build a game in a genre they hate. Given our experience making games in genres we hate, Rami and Fernando invited me (Cow Clicker) and Zach Gage (Spelltower) to deliver short keynote videos for the jam. You can watch the… read more

Tenure-Track Position in Digital Media at Georgia Tech

My department at Georgia Tech has an open tenure-track position. Please distribute, apply, etc.! Georgia TechDigital Media Tenure-Track Position Georgia Tech’s School of Literature, Media, and Communication (LMC), which provides diverse humanistic perspectives on a technological world, is seeking to fill one Digital Media tenure track position at the rank of Assistant Professor, beginning in the fall of 2013. We… read more

Words With Friends Forever

On cadence and deep design in the current social games environment. From my "Persuasive Games" column at Gamasutra

Imagine that you were a big game studio that had built your business around free-to-play social network games. Say that you had recently gone public, but your stock was down sixfold from its IPO price. And let’s also imagine that the social network facilitating most of your business was also taking a hammering on Wall Street. Imagine too that analysts… read more

Real Networks Don’t Have Leaders

September 11 and Distributed Networks

On September 11, 2001 I was supposed to meet with Rick Harshman, an Akamai account executive, in my Los Angeles office. I only remember Rick’s name eleven years later because it kept staring at me from my Outlook calendar that morning suggesting an alternate timeline. I can’t remember why we were going to meet; I was working at a design… read more

Speaking of Fees…

The facile scourge of paid speaking

Writing for Esquire, Stephen Marche writes about The real problem with Niall Ferguson’s letter to the 1%, which amounts to “paid speaking gigs.” Here’s the money quote: Ferguson’s critics have simply misunderstood for whom Ferguson was writing that piece. They imagine that he is working as a professor or as a journalist, and that his standards slipped below those of… read more

In Defense of Competition

On sport, games, success, and failure

On her blog, my Georgia Tech colleague Amy Bruckman writes about her dissatisfaction with this year’s Olympics. While she loved the games as a kid, Bruckman wonders if her new feelings of disappointment arise from watching them as an educator rather than as a little girl: “I look at young people and want to see positive outcomes for all our… read more