Making Books

It's not the same as writing books

Back when his book The Textual Life of Airports was published in December, Christopher Schaberg reported what most authors do: seeing his book for the first time. “What a weird feeling,” Chris wrote. “It resembles an object from outer space. Vaguely recognizable, yet totally alien at the same time.” This is the experience of most authors. We say we “write… read more

Slashdot Q&A

Just a short pointer post for those who get my updates via blog or RSS. Last month Slashdot covered the Wired article about me and Cow Clicker, and invited readers to pose questions. The editors selected some, which I answered, and which Slashdot has now published. The questions were good, and I’m pretty pleased with my answers too, so I… read more

The Bulldog and the Pegasus

Originally published as an opinion piece at Gamasutra In Greek mythology, Bellerophon is the hero who tamed the Pegasus. He used the winged horse as a mount to defeat the Chimaera, a monster with the heads of a lion, goat, and snake that breathed fire and devoured villagers. Bellerophon’s many heroic deeds were widely praised, and his subjects adored him.… read more

On Technical Agency and Procedural Rhetoric

A quick response to Joshua McVeigh-Schulz

There’s an interesting discussion over at Culture Digitally between Gina Neff, Tim Jordan, and Joshua McVeigh-Schulz on the subject of technical agency, or “how we should (re)theorize the politics of technological systems.” Gina Neff’s opening comments include a welcome statement about the limits of SCOT perspectives on technical systems: Within the social studies of technology, technological determinism is dead. By… read more

The Virtues of Long Compiles

Thoughts on the material conditions of programming practice

I was corresponding yesterday with Jock Murphy, a Portland-based photographer, software engineer, and mobile game developer. Jock had read Racing the Beam, and we were talking about the relative differences between the 6502 and the Z80 microprocessors. This subject led us to different programming practices, a topic Nick and I discuss in RtB in relation to the Atari, but for… read more

If the reader clicks the word “cow” then the cows will come.

Wired's online cow clicking game about Cow Clicker

As promised, I’m now linking the iPad and web versions of Wired‘s story on Cow Clicker. There are some interesting features of each. The iPad edition features clickable cows that moo, but the online version of the story really, uhm, sets the moood… it includes a complete Cow Clicker-themed cow clicking game with Facebook integration. So, go try that out.… read more

Alien Phenomenology, or What It’s Like to Be a Thing

Cover art and Blurb

Here’s the cover design, tagline, and blurb for my forthcoming book Alien Phenomenology, or What It’s Like to Be a Thing, which will be published by University of Minnesota Press in early 2012. It’s hard to express how exciting it is to have a hot wing on the cover of one of my books. And a cute panda. Other objects… read more

Alien Phenomenology

or What It's Like to Be a Thing

This book is available in digital or physical format. Buy from Amazon A bold new metaphysics that explores how all things—from atoms to green chiles, cotton to computers—interact with, perceive, and experience one another. In Alien Phenomenology, or What It’s Like to Be a Thing, Ian Bogost develops an object-oriented ontology that puts things at the center of being; a… read more

How to Do Things with Videogames

A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation.

This book is available in digital or physical format. Buy from Amazon In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books,… read more

Cold, Grey Dirigibles

Brief thoughts on Steve Jobs's Resignation

Steve Jobs is a fascist. That’s what everyone loves about him: he tells us what he wants, and he convinces us we are going to like it. And we do, not because he’s right (despite popular opinion), but because it’s so rare to get such definitive, brazen, top-down, abusive treatment in this era of lowest-common-demoninator wishy-washiness. It doesn’t matter if… read more