Horde of Directors

A game about corporate connectedness. Created with T. Michael Keesey.

Horde of Directors was designed and developed specifically for the Videogames with an Agenda exhibition, London UK Fall 2004. I was created by myself and T. Michael Keesey. The game was also exhibited at State of Play: Games with an Agenda, at the Australian Centre for the Moving Image, Melbourne, Australia, March 22 – June 8, 2005.    The game… read more

A Response to Critical Simulation

A riposte to the Critical Simulation section of Noah Wardrip-Fruin and Pat Harrigan's edited collection First Person

You can buy First Person: New Media as Story, Performance, and Game in print. You an also read this article with cross-references to other pieces in the volume at the electronic book review. Simon Penny discusses a specific kind of physical embodiment, having to do with corporeal coupling to simulation devices and videogame characters. Reading his call to consider the… read more

The Muse of the Videogame

On videogames as art. From the IGDA Ivory Tower Column.

When it comes to industry and academic collaboration, I can say with certainty that both sides are dealing in good faith; all of us are confident that some real benefit will come from cooperation. But so far, most talk about collaboration has focused on foreseeable ends. Games are big business, so both publishers and developers need to keep their eyes… read more