About

Dr. Ian Bogost is an author and an award-winning game designer. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds appointments in the School of Architecture and the Scheller College of Business. Bogost is also Founding Partner at Persuasive Games LLC, an independent game… read more

For Adults Who Want to Feel Good About Themselves

My daughter on Goldieblox

The toy start-up Goldieblox has been in the news this week thanks to an ugly public fight over fair use and right of publicity with the Beastie Boys (they’ve since relented). But the company first gained public attention over a year ago when they first launched the Kickstarter for “an engineering toy for girls.” Back when the crowdfunding campaign launched,… read more

Let’s Get Real Estate Listings

Perfectly adequate home in decent area. Architecturally coherent, after a fashion. Updated, insofar as it was once renovated, probably in the 1970s or 1990s, but in a manner that did more harm than good. Features rooms, hallways, ceilings, and other details unremarkable in a structure meant to be a residence. The home is situated on a plot of land of… read more

The McRib: Enjoy Your Symptom

How McDonald's strange, seasonal sandwich explains the rest of its menu

Each year, the McRib makes a brief visit to Earth. Its arrival elicits reactions ranging from horror to awe. And for good reason: this would-be rib sandwich is really a restructured pork patty pressed into the rough shape of a slab of ribs, its slathering of barbecue sauce acting as camouflage as much as coating. “Pork” is a generous term,… read more

Perpetual Adolescence

Gone Home: a videogame about releasing secrets

Originally published at the Los Angeles Review of Books Gone Home is a videogame about releasing secrets, the kind of secrets that you should have known all along. It is set in Oregon circa 1995, and it tells the story of an ordinary family. As the game starts, you find yourself on the porch of an old house. You are… read more

The iPhones of Fall

These days, Apple is more properly thought of as a fashion label, not an electronics company.

When Apple launched the iPhone 4 in 2010, the company’s website featured large images of the device with the text “This changes everything. Again.” Change has been a constant refrain in Apple’s marketing over the years. The famous 1984 Macintosh ads framed the computer as an agent of revolution. And the “Think Different” ads of the 1990s implied that purchasing… read more

On the Manifesto for a Ludic Century

My full response to Eric Zimmerman

The game designer Eric Zimmerman just published a “Manifesto for the Ludic Century,” and several folks were invited to write responses to it, including me. You should click through and read both of those links because this post won’t make any sense if you don’t. When you do, you’ll notice that Heather Chaplin commented “I don’t know exactly what he’s… read more

Consumption and Naturalism in Animal Crossing

Animal Crossing's Strange, Unresolved Conflict. Excerpted from Persuasive Games.

While some are learning about the peculiar pleasure of Animal Crossing thanks to the series’ latest release on Nintendo 3DS, the game has long charmed and puzzled players and critics. In recognition of this fact, in September 2013 Gamasutra re-published the excerpt below, from my 2007 book Persuasive Games. In the section presented here, I discuss Animal Crossing‘s first edition… read more

The Rudeness of Importance

Op-ed in the Atlanta Journal Constitution

Everyone’s been there: you’re having a face-to-face conversation when your interlocutor reaches for her smartphone. Just as often you’re the culprit: pawing your iPhone at family dinner, stealing glances at Facebook during a business meeting. It took fifty years for computers to move from office basements to handbags, and scarcely five more for them to enter our pockets. Now we… read more

The Condensed Classroom

"Flipped" classrooms don't invert traditional learning so much as abstract it

Some promote MOOCS as the future of lower-cost higher eduction, while others lament them a solutionist privatization of educational practice. Despite the polarization, both MOOCs and flipped classrooms enjoyed positive mentions last week from President Obama, who announced a White House plan to make college more affordable: A rising tide of innovation has the potential to shake up the higher… read more