How I Stopped Worrying About Gamers And Started Loving People Who Play Games
A response to Justin Peters' recent Slate article. From my "Persuasive Games" column at Gamasutra
Every week at my company Persuasive Games we get repeated calls and emails from people interested in playing Stone City, the Cold Stone Creamery training game we created back in 2005. In the game, the player services customers at the popular mix-your-own flavor ice cream franchise by assembling the proper concoctions while allocating generally profitable portion sizes. The vast majority… read more