Book Reviews Aplenty

In the new issue of Game Studies

A new issue of the free online scholarly journal Game Studies has just been published. Game Studies is now in its eleventh year, a fact as startling as it is encouraging. In addition to new articles on games and pragmatist aesthetics, bishōjo games, serious games, and the use of music playlists in games, the issue is jam-packed with eight book… read more

Writing Books People Want to Read

Or, How to Stake Vampire Publishing

Alex Reid wrote an excellent rejoinder against academic book publishing last week. The post was inspired by a discussion at the recent Computers and Writing conference about traditional publishing versus blogging and other forms of digital publishing. It’s an old, perhaps even a boring topic at this point, so Alex turns the subject back on itself: most scholarly monograph book… read more

Ebooks and Print Books

What Amazon.com's ebook sales figures really mean

Among the many overzealous, under-synthesized tech business stories today, perhaps the most surprising is the news that Amazon is now selling more ebooks than print books. 105 ebooks for every 100 print books, as it happens. While 105 > 100, a more accurate but less scintillating headline might be, “Amazon ebook sales on parity with print book sales.” But I… read more

Preorder My New Book

How To Do Things with Videogames, coming late August

You can now preorder my new book, How To Do Things With Videogames. It’s a shortish book, about videogames as a medium. The book includes new essays as well as new versions of earlier essays, bookended by a bit-sized theoretical argument about games as a medium. Here’s the blurb, followed by the book cover (which isn’t yet up on Amazon): In… read more

Exploitationware

On the rhetoric of gamification. From my "Persuasive Games" column at Gamasutra.

I had been trying to ignore gamification, hoping it would go away, like an ill-placed pimple or an annoying party guest or a Katy Perry earworm. But a recent encounter with the concept has made me realize that plugging my ears and covering my eyes to it is a losing strategy. Even if our goal is opposition, we need to… read more

Cathode

A terminal of yore

As someone who has worked on simulated television effects for Atari games, I was happy to learn about Cathode, a “vintage terminal emulator” for Mac. It simulates phosphor burn, screen curvature, glare, refresh rates, beam desyncrhonization, jitter, and other effects common to mini-computer terminals of yore. It’s a functioning terminal program, so you can run any of your favorite UNIX… read more

Shit Crayons

My talk at the 2011 Game Developers Conference "rant" panel

Last year I made a game about Facebook games, called Cow Clicker. You get a cow. You can click on it. In six hours, you can click it again. Among the many retorts to Cow Clicker‘s characterization of social games, a common one is about creativity. Players of these games, the argument goes, exercise imagination and creativity far beyond what… read more

Looking Busy

Newsgames and the Paralysis of Media

I’m at the University of Minnesota this weekend, where Nora Paul has organized a workshop on Newsgames. It’s an excellent group, comprised of equal parts journalists, game developers, and academics. On the flight over, I read Ivor Southwood’s Non-Stop Inertia. It’s about the precarious nature of work in the contemporary world, but I happened across a fantastically wry and apt… read more

Aerotropolis

A review of the book by John D. Kasarda and Greg Lindsay

Aerotropolis: The Way We’ll Live Next is a book with a stark premise: historically, cities have developed and thrived around transportation technologies. The present age is that of the airplane, and cities will be built for and around them. What seaports were to the eighteenth century, railroads to the nineteenth, and highways to the twentieth, so airports will be to… read more

ADM : Heinz :: Facebook : Zynga

GDC Social Game Debate

Now that I’m back from the Game Developers Conference, I’ll post some summaries of my talks. Let’s start with the Are social games legitimate? debate, which moderator Margaret Robertson quickly transformed into an “Are social games evil?” debate. I was clearly the only real detractor on the panel, and I’m happy to be able to adequately summarize my position with… read more