Halo 2600

Ed Fries demakes Halo for Atari

Ed Fries, who used to run game publishing for Xbox, has created a demake of Halo for the Atari 2600. I’d talked to Ed about the project when I was exhibiting A Slow Year at the IGF this year, and he’d been kind enough to show me some late stage builds of the game. The result is excellent, both as… read more

Against Aca-Fandom

On Jason Mittell on Mad Men

Television scholar Jason Mittell doesn’t like the television show Mad Men, and he’s written an article about why. It wasn’t news to me; indeed, I’m one of the interlocutors he mentions having argued with about the show on Twitter and elsewhere. I knew Jason was writing this piece and I’ve been eager to read it. Now that I have done,… read more

Moos and Merch

Cow Clicker coverage and crap

I wasn’t entirely prepared for the runaway success of Cow Clicker after it’s release last week Indeed in the near future, I might pose the question of what counts as “success” for such a work. In the meantime, here’s a quick rundown of a few of the more lively discussions about the game that might interest some of you: On… read more

Cow Clicker

The Making of Obsession

I made a Facebook game about Facebook games, called Cow Clicker. You can go play it on Facebook now, or you can see some screenshots on on this site. Here’s the short description, from the page just linked: Cow Clicker is a Facebook game about Facebook games. It’s partly a satire, and partly a playable theory of today’s social games,… read more

Cow Clicker

A Facebook Game about Facebook Games

Cow Clicker is a Facebook game about Facebook games. It’s partly a satire, and partly a playable theory of today’s social games, and partly an earnest example of that genre. You get a cow. You can click on it. In six hours, you can click it again. Clicking earns you clicks. You can buy custom “premium” cows through micropayments (the… read more

Letting Go

The Realist Invitation and the Correlationist Imperative

A lively discussion erupted from my post on philosophy and politics of a few days ago. Among other things, commenters revisited the relationship between ontology and politics, issues OOO proponents in particular have attempted to disentangle. Among the many lengthy comments from David Rylance comes this snippet, which may have finally helped me understand something fundamental about the whole ontology/politics… read more

There are no Blown Calls in Football

On World Cup officiating and the nature of Soccer

The topic of World Cup officiating came up in the comments on my recent Gamasutra column. I offered some thoughts there, but given the fact that the quarter final matches will start up today, it seemed worth rescuing those thoughts from the noise of web page comments. Specifically, I’ve been very interested in all the accusation of bad refereeing in… read more

Plumbing the Depths

On the familiar and the unfamiliar in games. From my "Persuasive Games" column at Gamasutra.

Consider two sorts of familiarity that arise in art. The first is the familiarity of predictability. Through craft, this sort of work gives us what we expect in a well-conceived fashion. It’s one of the reasons people enjoy television. The sitcom and the procedural tend to be particularly good at giving us what we expect. In twenty minutes, a banal… read more

I felt a little like Oppenheimer

Gary Yost on Videogames

Gary Yost, creator of 3D Studio Max, on videogames in San Francisco Magazine: Several years later, Autodesk saw Yost’s work and gave him a contract to start developing three-dimensional design software. That got Yost jazzed up; his father was an architect, and he loved the idea of helping to build and create things. But he started having qualms when companies… read more

Playful & Playable

Plus yet another update on A Slow Year

My forthcoming game A Slow Year is on exhibit at a show curated by Lara Sánchez Coterón, Playful & Playable: Critica y Experimentacion con Videojuegos. It runs until September 15 at Sala Amarica, in Vitoria Gasteiz (in northern Spain). Here’s a description of the exhibition, which also includes work by Eastwood – Real Time Strategy Group, Anita Fontaine y Mike… read more