A New Philosophy for the 21st Century

Briggle and Frodeman in the Chronicle

Adam Briggle and Robert Frodeman have written an excellent article for the Chronicle, A New Philosophy for the 21st Century. A stupid subscription is required, frustratingly, so let me excerpt some of the good bits for you here [update: here’s a PDF]: It is time to reclaim the public role of philosophy. This does not mean rejecting rigor. By venturing… read more

Philosophy of Computer Games

Call for Papers - in Athens!

It’s not often that I get to address both my philosopher friends and my game friends at once, but this is such a case. The Philosophy of Computer Games has released a call for papers for the 2011 conference, which will take place April 6-11 in Athens, Greece. I’m on the program committee this year, and I had a fantastic… read more

Philosophy and Simulation

DeLanda on Computation

Apparently Manuel DeLanda has a new book on philosophy and computer simulations. It’s titled Philosophy & Simulation: The Emergence of Synthetic Reason, and is scheduled for release in spring 2011. Here’s the blurb: In his new book, the internationally renowned Manuel DeLanda provides a remarkably clear philosophical overview of the rapidly growing field of computer simulations. In this groundbreaking new… read more

Philosophy Book Guy

I would like to return your quote-unquote Critique

Peter Gratton’s letter to a a student, and Graham Harman’s response to it, reminded me of an observation I’ve wanted to share about academic discourse in general. There’s a fictional character from The Simpsons known as Comic Book Guy. Offering sarcastic quips about his “favorite” comics and television shows (often including The Simpsons itself), he epitomizes the nerd-pedant who nitpicks… read more

Philosophy, Emergence, and Simulation

Manuel DeLanda's New Book

Graham Harman mentions Manuel DeLanda’s new book, which boasts a title that should intrigue anyone reading this website: Philosophy, Emergence and Simulation. Here’s a three-minute video of DeLanda talking about it a bit more. It sounds like the book is mostly about animal intelligence, with the connection to simulation having to do with the way different intelligence other than the… read more


Play Anything

The Pleasure of Limits, the Uses of Boredom, and the Secret of Games

This book will be published on September 13, 2016. Preorder on Amazon How filling life with play—whether soccer or lawn mowing, counting sheep or tossing Angry Birds—forges a new path for creativity and joy in our impatient age. Life is no game. It’s demanding, boring, and rarely fun. But what if we’ve got games wrong? Playing anything—whether an instrument, a… read more


Video Games Are Better Without Characters

The real legacy of SimCity is its attempt—and failure—to make complex systems the protagonists instead of people.

In the mid-1980s, the easiest way to check out the latest computer games was to go to a bookstore in the mall. Past the John Grisham and the bargain history books in the B. Dalton Bookseller, you’d find Software Etc., a small island of boxes amidst bound volumes, and a few computers on which to play the latest releases. It… read more

About Me

Dr. Ian Bogost is an author and an award-winning game designer. He is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an appointment in the Scheller College of Business. Bogost is also Founding Partner at Persuasive Games LLC, an independent game studio, and a Contributing… read more


Persuasive Games

The game studio I co-founded. We make games about social and political issues.

Persuasive Games designs, builds, and distributes videogames for persuasion, instruction, and activism I do professional game development and game design consulting at Persuasive Games. I co-founded the studio in 2003 with Gerard LaFond. Persuasive Games created the first official US Presidential Election game for Howard Dean in 2003. Since then, we’ve created games for political campaigns, advertisers, educators, and corporations,… read more


Response to the 2014 Edge Question: What Scientific Idea is ready for retirement?

“No topic is left unexplored,” reads the jacket blurb of The Science of Orgasm, a 2006 book by an endocrinologist, a neuroscientist, and a “sexologist.” A list of topics covered includes the genital-brain connection and how the brain produces orgasms. The result, promises the jacket blurb, “illuminates the hows, whats, and wherefores of orgasm.” Its virtues or faults notwithstanding, The… read more