MOOCs and the Future of the Humanities (Part One)

A roundtable at the LA Review of Books

On June 14-15, 2013, the LA Review of Books hosted a two-part roundtable on Massive Open Online Courses (MOOCS). Participants included me, Cathy N. Davidson, Al Filreis, and Ray Schroeder. Below is my contribution to part one, which included initial statements by each of the participa. Part two will include responses to these statements. Please visit the LARB website to… read more

PlayStation 4: A Videogame Console

Today, the most novel feature of new technology is ordinariness.

The logo for the Dutch videogame studio Guerrilla Games is an object lesson in mixed metaphor: an orange “G” contorted into the chevron shape of a military rank insignia. Guerrilla insurgencies are often organized and sometimes even state-based, but they are hardly represented by the formal emblem of command and control military structure. Guerrilla warfare is irregular, asymmetrical, and lithe.… read more

How the Video-Game Industry Already Lost Out in the Gun-Control Debate

Firearms, not entertainment, lead to mass shootings, and yet gamers have irrevocably become implicated in the conversation over violence in America.

This week, Vice President Biden’s announced the establishment of a task force on gun violence. Invitations for input were sent to the NRA, of course, but also major gun retailers like Walmart and representatives from the video game industry. In response, Kris Graft, the editor-in-chief of video game trade publication Gamasutra, penned an editorial criticizing the games industry for allowing… read more

Simony

A game art installation at MOCA Jacksonville and on the Apple App Store

Is glory and achievement something you earn, or something you buy? Is it more right (or more righteous) to ascend to a rank or office on the merits of your actions than on the influence of your connections, or the sway of your bank account? For that matter, which offices are worth earning (or buying) in the first place? Read… read more

The Great Pretender

Turing as a Philosopher of Imitation

It’s hard to overestimate Alan Turing’s contributions to contemporary civilization. To mathematics, he contributed one of two nearly simultaneous proofs about the limits of first-order logic. In cryptography he devised an electromechanical device that decoded German Enigma machine’s signals during World War II, an accomplishment that should also be counted as a contribution to twentieth century warfare and politics. In… read more

Obamacare: the Videogame

On failures to communicate

There’s a great article by Monroe Anderson at The Root titled ‘Obamacare,’ the Video Game?. Anderson recalls asking Obama strategist David Axelrod “why so many voters were so clueless as to how President Obama had spent the first two years of his first term.” Axelrod’s response: “information gridlock.” Essentially, the White House hadn’t been able to communicate effectively with the… read more

A Toaster is Not an Octopus

Consequences of poststructuralism

Today I posted a reply to a mailing list which has been discussing OOO off and on. One complaint registered was that OOO is not “fuzzy” enough, and fuzzy or “soft” things are more desirable. It may not seem a very substantive comment, but I think it hits on what’s really going on with many rejections of OOO on purportedly… read more

Process Intensity and Social Experimentation

On the surprising design features of Johan Sebastian Joust. From my "Persuasive Games" column at Gamasutra.

In 1987, game designer Chris Crawford introduced the concept of process intensity, “the degree to which a program emphasizes processes instead of data.” Process, Crawford explains, involves “algorithms, equations, and branches,” while data refers to “tables, images, sounds, and texts.” A process-intensive program “spends a lot of time crunching numbers; a data-intensive program spends a lot of time moving bytes… read more

My Spam Readers

...might be more interesting than my human ones

Yesterday I participated in a panel on the life and work of Alan Turing, for whom 2012 marks a centennial. As you’d probably expect, the discussion included conversation about artificial intelligence, what counts as “intelligence,” and when AI is “good enough.” The Turing Test, of course, is famous for reframing “thinking machines” as imitating machines. The machines must have been… read more

Aliens, but definitely not as we know them

In the New Scientist "Big Ideas" column

Are everyday objects, such as apple pies or microchips, aliens? It depends how you think about what it’s like to be a thing. This essay appeared in the