The Holly and the Ivy

On representations of holiday cheer in videogames. From my "Persuasive Games column" at Gamasutra

It’s the time of year to find Christmas all around you, no matter where you go. Lights on neighborhood shrubbery. Red bows on downtown streetlamps. Christmas music on the FM dial. Pine-scented candles on the mantle. Gingerbread lattes at Starbucks. Red and green-wrapped versions of the consumer goods you buy the rest of the year in brown and puce. In… read more

Videogames: Can They Be Important?

My plenary address at the Southern Interactive Entertainment & Game Expo

The following is the plenary address I gave today at the first SIEGE conference here in Atlanta on October 6, 2007. The title of the session was â??Games: Can They Be Important?â? My fellow plenary speakers were Ernest Adams and Daniel Greenberg.   Today it is possible to work though an entire undergraduate and graduate education in videogames. Whether thatâ??s… read more

The Reverence Of Resistance

On the controversial use of the Manchester Cathedral in Resistance: Fall of Man

Earlier this year, the Church of England threatened to sue Sony Computer Entertainment Europe for depicting the Manchester Cathedral in the latter’s sci-fi shooter Resistance: Fall of Man. The church had complained about the game’s inclusion of the cathedral, which was named and modeled after the 700-year-old church in this industrial city in northwest England. After considerable pressure and public… read more

The Configurative Book

Reflections on making books that work more like software

What I have in mind is not much different from Raymond Queneau’s Cent mille milliards de poèmes, a configurative sonnet of 1014 possible configurations. Queneau’s composition is a bit too configurative for my purposes, but the principle is instructive. What if we could take core principles of an argument like the one I make in Unit Operations and offer different… read more

Bloomsday on Twitter

A performance of Wandering Rocks on Twitter, and a commentary on both. Created with Ian McCarthy.

I do not like Twitter, the micro-blogging service that allows users to send short (SMS-sized) text-based updates that are displayed publicly and shared with friends social-network style.

Promogames, Another Kind of Advertising Game

Burger King's Xbox games revive a forgotten genre of advertising games. From my "Persuasive Games" column at Gamasutra.

Recently Burger King released three Xbox and Xbox 360 titles featuring the creepy King mascot that has graced the companyâ??s advertising of late, as well as memorable former spokescreatures like the Subservient Chicken and Brooke Burke. The titles include Pocketbike Racer, a Mario Kart-style battle racer; Big Bumpinâ??, a collection of head-to-head bumper car games including races, battles, and hockey;… read more