Against Aca-Fandom

On Jason Mittell on Mad Men

Television scholar Jason Mittell doesn’t like the television show Mad Men, and he’s written an article about why. It wasn’t news to me; indeed, I’m one of the interlocutors he mentions having argued with about the show on Twitter and elsewhere. I knew Jason was writing this piece and I’ve been eager to read it. Now that I have done,… read more

Cow Clicker

The Making of Obsession

I made a Facebook game about Facebook games, called Cow Clicker. You can go play it on Facebook now, or you can see some screenshots on on this site. Here’s the short description, from the page just linked: Cow Clicker is a Facebook game about Facebook games. It’s partly a satire, and partly a playable theory of today’s social games,… read more

There are no Blown Calls in Football

On World Cup officiating and the nature of Soccer

The topic of World Cup officiating came up in the comments on my recent Gamasutra column. I offered some thoughts there, but given the fact that the quarter final matches will start up today, it seemed worth rescuing those thoughts from the noise of web page comments. Specifically, I’ve been very interested in all the accusation of bad refereeing in… read more

Plumbing the Depths

On the familiar and the unfamiliar in games. From my "Persuasive Games" column at Gamasutra.

Consider two sorts of familiarity that arise in art. The first is the familiarity of predictability. Through craft, this sort of work gives us what we expect in a well-conceived fashion. It’s one of the reasons people enjoy television. The sitcom and the procedural tend to be particularly good at giving us what we expect. In twenty minutes, a banal… read more

I am not a Marxist

More on Politics and Philosophy

In recent days there’s been a flare-up of discussion about speculative realism and politics. It’s a more mild and reasoned one than previous debates, with contributions well worth reading. First read Chris Vitale’s post Queering Speculative Realism. Then read Diversifying Speculative Realisms on Archive Fire. After that go read Levi Bryant’s post, which responds to the first two. The argument… read more

Newsgames

Journalism at Play

This book is available in digital or physical format. Buy from Amazon Newsgames offers a broad and comprehensive look at the past, present, and future uses of videogames in journalism. Co-authored with Simon Ferrari and Bobby Schweizer. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are… read more

We Think in Public

Time Will Tell, But Epistemology Won't: In Memory of Richard Rorty

In 1999, the Silicon Alley entrepreneur Josh Harris rented an underground warehouse in lower Manhattan and subjugated a hundred friends to a home-made police state he named “QUIET.” Its residents slept in open bunk pods stacked atop one another, each with a bus depot television with a closed-circuit feed from every other pod. Quieters partook of bacchanal feasts and abusive… read more

Remembering Rorty

Pragmatism and Realism

On Friday I was honored to participate in Time Will Tell, But Epistemology Won’t, a conference in memory of Richard Rorty and in celebration of the opening of his collection of papers in the UC Irvine Critical Theory Archive. Particular attention was given to the “born digital” materials, which are offered in a unique “online reading room,” allowing researchers access… read more

Newsgames Described

Cover, blurb, price, etc.

MIT Press has put up the informational webpage for Newsgames, and the book should be appearing in the catalog and in books in print (and therefore at Amazon et al) soon enough. You can read the description on the MIT Press site, and I’ve also pasted it below. The list price is $24.95, which I’d guess will translate into a… read more

Play With Us

My GDC 2010 Microtalk

What follows is my short talk from the microtalks session at last week’s Game Developers Conference. The format was a modified pecha kucha, with 20 slides advancing automatically every 16 seconds. The theme provided by organizer Rich Lemarchand was simply, “Play with Us.” I chose to explore the relationship between developers and their audiences.   This is a very famous… read more