Seeing Things

My talk at the Third Object-Oriented Ontology Symposium

Here’s my short talk from the Third Object-Oriented Ontology Symposium (Sept 14, The New School), on the photography of Garry Winogrand. As I’ve already mentioned here, I had to miss the symposium because I was in China, so I submitted this short video instead of giving a presentation in person. While a video presentation isn’t very far afield from a… read more

Beyond the Elbow-Patched Playground

Part 2: The Digital Humanities

If we accept the premise that the humanities should orient toward the world and not toward a private, scholarly sanctuary, then what trends are already facilitating that process? One candidate is the “digital humanities,” a topic about which I have remained silent for too long, despite the fact that I direct a digital media graduate program and teach in a… read more

Variety in Videogames

On embracing videogame diversity and combatting exploitationware

In many of the reactions to Gamification is Bullshit, both in the comments on this site and in responses elsewhere, a common objection is raised. It goes something like, “you’re just afraid of unfamiliar uses of games.” Here’s a particularly odious version of that argument, by Libe Goad on ZDNet today: I often wonder if Bogost’s and other game makers’… read more

Gamification is Bullshit

My position statement at the Wharton Gamification Symposium

In his short treatise On Bullshit, the moral philosopher Harry Frankfurt gives us a useful theory of bullshit. We normally think of bullshit as a synonym—albeit a somewhat vulgar one—for lies or deceit. But Frankfurt argues that bullshit has nothing to do with truth. Rather, bullshit is used to conceal, to impress or to coerce. Unlike liars, bullshitters have no… read more

From Aberrance to Aesthetics

On diversity in games. From my "Persuasive Games" column at Gamasutra.

Every now and then someone objects to game design methods by arguing against “historical aberrance.” This line of reasoning claims that a particular trend is undesirable on the grounds that it is new and abnormal, unshared by historical precedent. Let me share two examples. First, a few years ago Raph Koster invoked this argument about single-player games. As Koster put… read more

Recent Interviews

It’s interview season, apparently. I’ve done a number of interviews recently, and I figured it would be easier to link them all at once for my devoted readers enjoyment (that’s you). First, Laureano Ralon published oan interview with me on Figure/Ground Communications. The interview covers the state of scholarship and the academy, McLuhan, and game studies. Laureano has been conducted… read more

Book Reviews Aplenty

In the new issue of Game Studies

A new issue of the free online scholarly journal Game Studies has just been published. Game Studies is now in its eleventh year, a fact as startling as it is encouraging. In addition to new articles on games and pragmatist aesthetics, bishōjo games, serious games, and the use of music playlists in games, the issue is jam-packed with eight book… read more

Mastering ATL

How to use Hartsfield-Jackson like a pro

As an expert user of Atlanta’s Hartsfield-Jackson airport. I thought it might be fun to share the methods I’ve devised for making use of the airport with minimal impact. These tips assume that you’re a frequent flyer and not just a lamer leisure traveler. They also assume you’re flying Delta, which is pretty much inevitable if you live in and… read more

The Cleanup Quotient

On the pleasures and pains of home dining

When dining out, there are a number of criteria by which to judge one’s meal. The quality of the food, of course, and its presentation, and the service, and the ambience for certain. Perhaps the value of the experience relative to expectations, and so forth. But the stakes are different when eating at home, since one has to make the… read more

My GDC Schedule

Debates and Rants

The Game Developers Conference takes place next week in San Francisco. Here’s my speaking schedule for the event. I guess it’s filled with general ire this year all around. Serious Games SummitMonday – Tuesday (all day)Ben Sawyer, Jane McGonigal, and I organize the summit, which takes place on Monday and Tuesday. Monday is devoted to games for health; Tuesday is… read more