Talk of 10 PRINT

Reviews, Links, Code, and Discussion

Some links to discussion about 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. One of the common ways to interact with the idea seems to be writing and posting re-implementations of the program in other languages and environments. Geeta Dayal’s review of the book in Slate. Discussion on Reddit r/Programming, including a hilarious Enterprise Java version. A discussion at Stack Overflow stemming… read more

Wii Can’t Go On, Wii’ll Go On

What is Nintendo really attempting to do with the Wii U? From my "Persuasive Games" column at Gamasutra.

For a century and a quarter, Nintendo has devoted itself to an unspoken mission: making games safe, stripping them of their risk and indecency. The company started as a hanafuda playing card manufacturer in the late nineteeth century. Like most gambling, hanafuda was closely tied to organized crime, and the term yakuza, the Japanese word for an organized crime mafia,… read more

10 PRINT CHR$(205.5 + RND(1)); : GOTO 10

A whole book about a single line of code. By ten authors.

This book is available in digital or physical format. Buy from Amazon This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture.The authors of this collaboratively written book… read more

Simony

A game art installation at MOCA Jacksonville and on the Apple App Store

Is glory and achievement something you earn, or something you buy? Is it more right (or more righteous) to ascend to a rank or office on the merits of your actions than on the influence of your connections, or the sway of your bank account? For that matter, which offices are worth earning (or buying) in the first place? Read… read more

Opener Than Thou

On MOOCs and Openness

In his keynote at the recent Educase conference, Internet zealot Clay Shirky made the case that MOOCs are not provocative because they are massive, but because they are open—except they are not really that open. So, I’m no big fan of Shirky’s fanatical obsession with Internet openness, but he’s right in this case. Still, it’s worth pointing out that there’s… read more

Tenure-Track Position in Digital Media at Georgia Tech

My department at Georgia Tech has an open tenure-track position. Please distribute, apply, etc.! Georgia TechDigital Media Tenure-Track Position Georgia Tech’s School of Literature, Media, and Communication (LMC), which provides diverse humanistic perspectives on a technological world, is seeking to fill one Digital Media tenure track position at the rank of Assistant Professor, beginning in the fall of 2013. We… read more

Words With Friends Forever

On cadence and deep design in the current social games environment. From my "Persuasive Games" column at Gamasutra

Imagine that you were a big game studio that had built your business around free-to-play social network games. Say that you had recently gone public, but your stock was down sixfold from its IPO price. And let’s also imagine that the social network facilitating most of your business was also taking a hammering on Wall Street. Imagine too that analysts… read more

Pretty Hate Machines

A Review of Patrick Crogan's Gameplay Mode in Game Studies 12:1

If game scholars share any intellectual common ground, perhaps it is our tendency to stake claims regarding the scope of game studies. Games are their own cultural form, extending back for millennia, say some. Games are a kind of computational media, say others. Games are a social practice, say others still, or a formal structure, or a kind of storytelling,… read more

Real Networks Don’t Have Leaders

September 11 and Distributed Networks

On September 11, 2001 I was supposed to meet with Rick Harshman, an Akamai account executive, in my Los Angeles office. I only remember Rick’s name eleven years later because it kept staring at me from my Outlook calendar that morning suggesting an alternate timeline. I can’t remember why we were going to meet; I was working at a design… read more

Academia Still Isn’t So Bad

On Terran Lane's "On Leaving Academia"

Over the last day or so, many of my Facebook friends have been posting UNM CS professor Terran Lane’s reflections on leaving academia for a job at Google. It’s worth a read, and raises some very valid points about the troubles with academia—pay, funding, job security, incentives, isolationism, work/life balance and so forth. But I also find the piece fairly… read more