What’s in a Medium?

A response to Mike Thomsen

The New Inquiry published a review by Michael Thomsen of my latest book How to Do Things With Videogames. It’s just the kind of review an author hopes for: fair, thoughtful, based on a thorough reading, and full of new ideas and observations. I’m grateful to Thomsen for writing it. Thomsen raises an objection that I’ve been waiting for and… read more

Beyond the Elbow-Patched Playground

Part 2: The Digital Humanities

If we accept the premise that the humanities should orient toward the world and not toward a private, scholarly sanctuary, then what trends are already facilitating that process? One candidate is the “digital humanities,” a topic about which I have remained silent for too long, despite the fact that I direct a digital media graduate program and teach in a… read more

Gamification is Bullshit

My position statement at the Wharton Gamification Symposium

In his short treatise On Bullshit, the moral philosopher Harry Frankfurt gives us a useful theory of bullshit. We normally think of bullshit as a synonym—albeit a somewhat vulgar one—for lies or deceit. But Frankfurt argues that bullshit has nothing to do with truth. Rather, bullshit is used to conceal, to impress or to coerce. Unlike liars, bullshitters have no… read more

Talking, Writing, Publishing

Some August miscellany

I’ve been busy dealing with administrative preparations for the start of the fall term, and finishing up a couple of summer projects. I have a bunch of blogmatter in the hopper, but in the meantime, here’s a few recent bits and pieces of mine that you can find elsewhere: I was on last week’s Playable Character podcast, talking about Cow… read more

From Aberrance to Aesthetics

On diversity in games. From my "Persuasive Games" column at Gamasutra.

Every now and then someone objects to game design methods by arguing against “historical aberrance.” This line of reasoning claims that a particular trend is undesirable on the grounds that it is new and abnormal, unshared by historical precedent. Let me share two examples. First, a few years ago Raph Koster invoked this argument about single-player games. As Koster put… read more

Why Debates About Video Games Aren’t Really About Video Games

This editorial was originally published on August 1, 2011 at Kotaku. For more on diversity of use in games, read my new book How to Do Things with Videogames, available this month. After the Supreme Court announced its decision regarding a California law that would have imposed state limitations on children’s access to certain videogames, a deluge of reactions flooded… read more

Recent Interviews

It’s interview season, apparently. I’ve done a number of interviews recently, and I figured it would be easier to link them all at once for my devoted readers enjoyment (that’s you). First, Laureano Ralon published oan interview with me on Figure/Ground Communications. The interview covers the state of scholarship and the academy, McLuhan, and game studies. Laureano has been conducted… read more

Luck and Destiny Irreducibly Alien

Lingis on Videogames

I would be remiss if I didn’t point out the passage in The Imperative in which Alphonso Lingis discusses videogames (albeit in brief): But although we use our automobile only to roll to one end of the city and back again, transportation evokes the existence of remote and enchanted destinations or the roar of the sun and the wind in… read more

Writing Books People Want to Read

Or, How to Stake Vampire Publishing

Alex Reid wrote an excellent rejoinder against academic book publishing last week. The post was inspired by a discussion at the recent Computers and Writing conference about traditional publishing versus blogging and other forms of digital publishing. It’s an old, perhaps even a boring topic at this point, so Alex turns the subject back on itself: most scholarly monograph book… read more

Ebooks and Print Books

What Amazon.com's ebook sales figures really mean

Among the many overzealous, under-synthesized tech business stories today, perhaps the most surprising is the news that Amazon is now selling more ebooks than print books. 105 ebooks for every 100 print books, as it happens. While 105 > 100, a more accurate but less scintillating headline might be, “Amazon ebook sales on parity with print book sales.” But I… read more