Dynamic Difficulty Adjustment

circa 1979

A few years ago dynamic difficulty adjustment for videogames became a hot topic, first in the research world and then in game design too, thanks to titles like Left 4 Dead. Design novelty and technical innovation, right? As usual, not really. Here’s the abstract of a patent filed 31 years ago by legendary toy maker Marvin Glass & Associates, for… read more

Two Books, One Summer

Alien Phenomenology and How to Do Things with Videogames

My goal this summer was to finish two books I’d been working on. By July I had some concerns, as writing wasn’t coming as easily as I’d hoped, and then I got overwhelmed by the unexpected stampede of cows. But I just completed the second manuscript, and I’ll admit I’m quite chuffed to have reached my goal. The first book… read more

Modernauts

Uhm, freeplay is the disruption of presence?

Finally! A way to connect the recent “Derrida Debates” to videogames! Behold Modernauts. It’s inspired by the well-received Nintendo DS puzzle game Scribblenauts, in which the player solved puzzles by typing in the names of objects, which would appear for use in the puzzle. To complete it, the player would have to reach the goal, a star. Modernauts works similarly,… read more

Against Aca-Fandom

On Jason Mittell on Mad Men

Television scholar Jason Mittell doesn’t like the television show Mad Men, and he’s written an article about why. It wasn’t news to me; indeed, I’m one of the interlocutors he mentions having argued with about the show on Twitter and elsewhere. I knew Jason was writing this piece and I’ve been eager to read it. Now that I have done,… read more

Cow Clicker

The Making of Obsession

I made a Facebook game about Facebook games, called Cow Clicker. You can go play it on Facebook now, or you can see some screenshots on on this site. Here’s the short description, from the page just linked: Cow Clicker is a Facebook game about Facebook games. It’s partly a satire, and partly a playable theory of today’s social games,… read more

I felt a little like Oppenheimer

Gary Yost on Videogames

Gary Yost, creator of 3D Studio Max, on videogames in San Francisco Magazine: Several years later, Autodesk saw Yost’s work and gave him a contract to start developing three-dimensional design software. That got Yost jazzed up; his father was an architect, and he loved the idea of helping to build and create things. But he started having qualms when companies… read more

Playful & Playable

Plus yet another update on A Slow Year

My forthcoming game A Slow Year is on exhibit at a show curated by Lara Sánchez Coterón, Playful & Playable: Critica y Experimentacion con Videojuegos. It runs until September 15 at Sala Amarica, in Vitoria Gasteiz (in northern Spain). Here’s a description of the exhibition, which also includes work by Eastwood – Real Time Strategy Group, Anita Fontaine y Mike… read more

Mommy, Can I Be Daniel Larusso for Halloween?

Thoughts on Karate Kid

Recently I’ve been interested in remakes, so I was eager to see The Karate Kid, which revisits the now-classic 1984 film of the same name. The remake is one of the most faithful I can remember; in a time (in a world?) of updates and adaptations that wax nostalgic about TV, film, and toys of the 1970s and 80s while… read more

Newsgames

Journalism at Play

This book is available in digital or physical format. Buy from Amazon Newsgames offers a broad and comprehensive look at the past, present, and future uses of videogames in journalism. Co-authored with Simon Ferrari and Bobby Schweizer. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are… read more

Cross about Crosswords

Graham has a short post up mentioning Heidegger’s distaste for the crossword puzzle. Given that we have a whole chapter about crosswords and related puzzles in Newsgames, I’m particularly keen to read this if anyone digs it up. Heidegger’s reaction was actually quite common. Some may not realize that the crossword puzzle incited a moral panic when it rose to… read more