Units and Objects

Two notes apropos of Graham Harman

Along with several others, contemporary philosopher Graham Harman has been instrumental in rekindling the thirsty brush of philosophy, igniting a new and exciting fire in this tired old field. It has become known as Speculative Realism. Harman’s work has become tremendously influential in my recent thinking, despite my not (yet) having made this influence as apparent in print as I… read more

Elizabeth Bennet promises never to dance with Mr. Darcy.

Jane Austen on Facebook

In the vein of Hamlet in Facebook, here is Austenbook, a version of Jane Austen’s Pride and Prejudice in Facebook News Feed format. Like Hamlet in Facebook, Austenbook is a hypothetical adaptation of literature for social media; it adds the look and feel of a newsfeed, but the latter’s writing isn’t as snappy as the former. Worse, the addition of… read more

Por Favor Manténgase Alejado de las Puertas

Fandom and Detritus

One of my gripes with Henry Jenkins’s book Convergence Culture was its tendency to privilege pop cultural fan activity to other sorts of attention. Appealing though they may be, I wondered if Harry Potter and Survivor really sat at the pinnacle of human creativity in the way that the book implied. One of the problems that concerned me was the… read more

“A naked kid and a freakishly tall man walk in a meadow”

Jason Rohrer in Esquire

Esquire just published Jason Fagone’s profile of art game developer and friend Jason Rohrer. The piece is a part of that magazine’s “Best and Brightest 2008” features, and it’s a terrific portrait of a strange but earnest man whose work is surprising and important. I make a few brief appearances in the article, for which I am grateful, but mostly… read more

Racing the Beam

The Atari Video Computer System

An accessible book about the Atari VCS as a platform. Co-authored with Nick Montfort. This book is available in digital or physical format. Buy from Amazon Racing the Beam is a study of the most important early videogame console, the Atari Video Computer System (also known as the Atari VCS or the Atari 2600). Through its main example, the book… read more

Honorarium

An art game for EA's Sims Carnival

A number of websites attempted to capitalize on the user-generated content craze of the late 2000s, but for games instead of text, images, or video. In 2008, Electronic Arts’ Sims division released their go at a community site where users can upload and play games, Sims Carnival. Unlike some of its competitors, Sims Carnival offers three different ways to create… read more

The End of Gamers

Things people do with videogames

Think of all the things you can do with a photograph. You can document the atrocities of war, as photojournalists sometimes do. You can record fleeting moments in time, as did documentarians like Henri Cartier-Bresson and Robert Frank. You can capture the ordinary moments of family life, as many people do at birthday parties or holidays for an album or… read more

Performative Play

How gameplay makes changes in the real world. From my "Persuasive Games" column at Gamasutra.

Playing a video game is usually something we do outside of our everyday lives. As with any medium, our experiences with video games can influence how we think about our real lives, whether now or in the future. But when we play games, we take a break from that life. Playing a game is different from sorting digital photos, filing… read more

Resisting the Membership Economy

Photography, Flickr, and Me

As regular readers may have noticed, I have an interest in photography. I’ve started a photography section on this website, where you can view some of the photographs I have taken. Right now I’ve added galleries for Objects, Places, and People, as well as a photo project I’m slowly working on called Street Portraits. Over the last year I’ve gone… read more

A Response to Roger Travis

who misconstrues my work and that of my colleagues

(1) I’m not going to bother to write a thorough prose response to your recent Escapist article Quibus Lusoribus Bono? Who is Game Studies Good For?, but only numbered objections and comments. Readers, you’ll have to go read Travis’s article before any of these will make sense. (2) Your article is based on the premise that Douglas Wilson looks down… read more