What Do We Save When We Save the Internet?

We cannot champion Network Neutrality without admitting that the Internet is no Utopia.

Think about regret as if it were sin. Some regrets are mild, but acute. The regret associated with choosing the wrong supermarket checkout lane, or buying an outfit that you notice goes on sale the next week—these seem woeful. They chafe, but their pains are pin pricks that soon subside. These are venial regrets. Regret is more severe when it steeps… read more

Xbox One and the endless, hopeless dream of convergence

from my Difficulty Switch column in Edge Magazine

The history of videogames is also the history of televisions. Not the shows, the stars, or the ready meals, but the equipment – the box in your living room. This connection is the most intimate yet unexamined one in our medium. The ‘video’ in ‘videogames’ isn’t just an affectation or a distinction: it refers to video technology, the recording and… read more

The Future of Luxury: Avoiding People

Services like Silvercar, Uber, and pay-to-play airline VIP programs help keep the new aristocracy away from the rabble

When I power on my phone upon landing at LAX, a text message is already waiting for me: “Hi Ian, Silvercar here! We have your res at 1:00pm today. Let’s roll!” Silvercar rents a fleet of silver Audi A4s at airports in Austin, Dallas, Los Angeles, and San Francisco. A slogan speaks plainly on the company’s behalf: “car rental that doesn’t… read more

Kinect 2 brings the era of physical interfaces for active play to a definitive end

from my Difficulty Switch column in Edge Magazine

Morning television is the freight train of fitness trends. These breakfast shows introduce families to lightweight takes on current events and fashions. The first morning show aired in 1952, and its audience was primarily stay-at-home mothers. While much has changed, US morning shows such as Today and Sunrise still sell traditionalism, including the latest health trends or fitness gizmos, topics… read more

What Are Game Developers? A View From the Future

Centuries hence, a citizen reads up on a bygone industry.

I squinted at the discolored reading pad I’d borrowed from the archives. The material was as dry as the title—“Taxonomy of Extinct Terrestrial Tribes”—but these ancient practices had long fascinated me. Take “games,” for example. They were played by adults and children alike, without shame—even in public! I had once scoffed at the idea that beings of my genetic lineage… read more

Reading to Have Read

Spritz doesn't strive to fix speed reading's flaws, but to transcend reading entirely.

If you’re a person who reads, you may have read about Spritz, a startup that hopes to “reimagine” reading. Like most tech startups, reimagining entails making more efficient. Spritz promises to speed up reading by flashing individual words in a fixed position on a digital display. Readers can alter the speed of presentation, ratcheting it up to 600 words per… read more

The Squalid Grace of Flappy Bird

Why playing stupid games staves off existential despair

Games are grotesque. I’m not talking about games like Grand Theft Auto or Manhunt, games whose subjects are moral turpitude, games that that ask players to murder, maim, or destroy. I mean games in general, the form we call “games.” Games are gross, revolting heaps of arbitrary anguish. Games are encounters with squalor. You don’t play a game to experience an… read more

Snowpocalypse in Atlanta and The Walking Dead

How media prepares us for havoc, even catastrophe

Maura Neill was stranded for eight hours in the gridlocked, apocalyptic aftermath of a modest snowstorm that crippled Atlanta this week. “It was like a scene from The Walking Dead,” she told USA Today, a reference to the comic-book-made-television-show-made-video-game set in northern Georgia, in which a zombie apocalypse overtakes, as far as we know, the world. The sentiment was repeated… read more

“Science”

Response to the 2014 Edge Question: What Scientific Idea is ready for retirement?

“No topic is left unexplored,” reads the jacket blurb of The Science of Orgasm, a 2006 book by an endocrinologist, a neuroscientist, and a “sexologist.” A list of topics covered includes the genital-brain connection and how the brain produces orgasms. The result, promises the jacket blurb, “illuminates the hows, whats, and wherefores of orgasm.” Its virtues or faults notwithstanding, The… read more

Tacos, Enchiladas, Burritos, Chiles, &c.

A Mexican Food Index to Alien Phenomenology

Here’s a complete list of all mentions of Mexican food in my book Alien Phenomenology, or What it’s Like To Be A Thing: They cover plates of enchiladas as shrubs cover the hundreds of square miles of their high desert home. (3) Tumbling in vented steel cylinders, chiles crackle over the open flame of roasting. (3) Reality is reaffirmed, and… read more