A Toaster is Not an Octopus

Consequences of poststructuralism

Today I posted a reply to a mailing list which has been discussing OOO off and on. One complaint registered was that OOO is not “fuzzy” enough, and fuzzy or “soft” things are more desirable. It may not seem a very substantive comment, but I think it hits on what’s really going on with many rejections of OOO on purportedly… read more

Academia.edu Finders Fees

Is this ethical?

Yesterday I received the following email from Academia.edu, a social network for academics to share research papers. Hi Ian, We noticed that you are following the Computer Science research interest on Academia.edu. We wanted to mention that we are hiring software engineers at Academia.edu, and if you know any current or former students who might be interested, we offer a… read more

Nuts to that! Yay things!!!

A comment on Alien Phenomenology

I was recently shown this comment by Daniel Joseph from a discussion of chapter 1 of Alien Phenomenology. The thing that Ian is doing here is positing that philosophy can be practiced for the pure joy of things, as a way into the thing for it the thing itself. It is the application of the theory of OOO to OOO.… read more

I ð?? New York

I don’t know. I was in New York, and then I was looking at Zazzle and there was this guy with his pointer finger in the air, and the next thing I knew…

It soared, a bird, it held its flight, a swift pure cry, soar silver orb it leaped serene, speeding, sustained…

Reflections on Twittering Rocks

In 2007, Ian McCarthy and I launched Twittering Rocks, a live performance of the central “Wandering Rocks” chapter of James Joyce’s Ulysses, which we executed every Bloomsday (that’s today, June 16) from 2007 through 2011. Last year, due to a change in the Twitter API (the move to OAuth, which requires that all users authorize applications rather than applications passing… read more

OOO and Politics

A response to Cameron Kunzelman

I’ll be the first to admit that I’m not exactly sure what blogging means to me these days. But whether by accident or design, I’ve been avoiding some of the back-and-forth debate that both helps and hinders the work of philosophy online these days. That said, this is one of those back-and-forth response posts, this on answering some of the… read more

Cube Clicker

I implemented Peter Molyneux's Curiosity inside Cow Clicker

Peter Molyneux is unusual among commercial game designers. He’s very well-known and successful, yet his games are often quite unusual, and his crazier ideas have a reputation for not quite making it to market. Molyneux’s penchant for absurdist, conceptual design koans even inspired a Twitter parody, @PeterMolydeux, whose design one-liners are now perhaps even more famous than the originals they… read more

The Cigarette of This Century

Notes on the Rise and Fall of Blackberry

In January 1995, a year and a half before Hotmail launched the world’s first web-based email service, a landmark California law banning smoking in most public places went into effect. Back then smoking was already on the decline, especially in California, but it was probably still more common than having an email account. The change was most immediately noticeable in… read more

What should we do for a living?

Some comments on "The Facebook Illusion"

There’s an interesting opinion column in today’s New York Times by Ross Douthat, The Facebook Illusion. The gist of the article is that the Internet economy is not capable of producing the economic growth, prosperity, and support of previous economies. …the problem is not that Facebook doesn’t make money. It’s that it doesn’t make that much money, and doesn’t have… read more

Process Intensity and Social Experimentation

On the surprising design features of Johan Sebastian Joust. From my "Persuasive Games" column at Gamasutra.

In 1987, game designer Chris Crawford introduced the concept of process intensity, “the degree to which a program emphasizes processes instead of data.” Process, Crawford explains, involves “algorithms, equations, and branches,” while data refers to “tables, images, sounds, and texts.” A process-intensive program “spends a lot of time crunching numbers; a data-intensive program spends a lot of time moving bytes… read more