A Slow Year is Now Available

Please buy one!

I’m happy to announce that my award-winning game A Slow Year is now available for purchase. I often have the pleasure of announcing a new videogame I’ve made or book I’ve written. Today I get to do both for a single release, as A Slow Year is both a book and a videogame, the one packaged inside the other. The… read more

A Personal Appeal from Cow Clicker Creator Ian Bogost

We are soon entering our 6th month online, and I want to take a moment to ask you for your help in continuing our mission. Cow Clicker is facing new challenges and encountering new opportunities and both are going to require major funds. Cow Clicker is based on a very radical idea, the realization of the dreams most of us… read more

Los Angeles Litany

Game Design, Newsgames, Objects, and Whitehead

I’m doing a whole crap-ton of things in Los Angeles the week after Thanksgiving. First I’ll be visiting Tracy Fullerton’s game design class at USC on Monday. Next I’ll be giving a talk on Newsgames at the USC Annenberg School, at noon on Tuesday. Then on Wednesday, I’ll be participating in a one-day event at UCLA, HELLO EVERYTHING: Speculative Realism… read more

Trying to Meet

An Email Found Poem

Sounds like Thursday lunch is a bust What does everyone’s schedule look like Next week? I’m also available Thursday at 3:30 Unclear, I have this other thing at 2, or 4. Tuesday 14th lunch is fine with me Wed 8 11-12 also good I currently have a meeting 12-1 and teach 1:30-3 Maybe Friday morning? I guess you didn’t see… read more

Process, Place, Relic, and Escalation

My Indiecade "Project Next" Talk

In addition to getting to exhibit (and collect two awards!) for A Slow Year at this year’s Indiecade festival, I was also invited to do a talk at the conference portion of the event, in a session called “Project Next.” Jon Blow, Chris Hecker, Alex Neuse, Paolo Pedercini and I all gave short talks about the new games we each… read more

A Slow Year Limited Editions

Let me know if you want one.

A Slow Year is about to ship, and I’ll be posting information about it in the very near future. As I’ve mentioned before, the game will be released in two editions, both packaged as unusual books of poetry: a Windows/Mac edition running in a custom emulator, and a numbered, signed Atari cartridge edition, limited to 25. The general edition is… read more

Object-Oriented Feminism

At the 2010 Society for Literature Science and the Arts Conference

Last week at the Society for Literature Science and the Arts conference, Katherine Behar organized two back-to-back panels on Object-Oriented Feminism (OOF). There were six papers total, and a response to each panel by Katherine Hayles and myself, respectively. To participants, Behar posed the question, “What would a program for Object-Oriented Feminism (OOF) entail?” The first panel attempted general responses,… read more

Diskinect in the Living Room

Why physical movement games are incompatible with our homes

The Microsoft Kinect is available today, and with it come innumerable reviews of its successes and flaws (find a summary of them at Gamasutra). A common property of many negative reviews is the enormous amount of living room space Kinect requires, far more than most people will have in a sizable home let alone a modest apartment. I wrote about… read more

The Newsgames Blog

Are you reading it?

Now that you’ve ordered your copy of Newsgames: Journalism at Play (you did that, right?) I’d like to remind you that the Newsgames blog is full to the brim with new content. You can find it at newsgames.gatech.edu/blog. Here are some of the latest posts: Pac-Man’s Political Cartoon Games Representation and Meaning: Comparing Mansion Impossible to Property Savvy The Museum… read more

Any Questions?

More existential art from my daughter

You may remember my daughter’s talent for existential art. Here’s her latest offering. Click for a larger version.