Time for games to grow up
In order to mature properly, videogaming not only needs a Citizen Kane moment; it needs a little humdrum too
Think of any media form – say writing, photography or film. Now think of all of the things you can imagine doing with it. I like to think of this as the “possibility space” – a spectrum running between so-called high art at one end, to tools at the other. High art doesn’t have to be hoity-toity snobbery, and it… read more