Words With Friends Forever

On cadence and deep design in the current social games environment. From my "Persuasive Games" column at Gamasutra

Imagine that you were a big game studio that had built your business around free-to-play social network games. Say that you had recently gone public, but your stock was down sixfold from its IPO price. And let’s also imagine that the social network facilitating most of your business was also taking a hammering on Wall Street. Imagine too that analysts… read more

The Broken Beyond: How Space Turned Into an Office Park

All the exciting parts of exploring the solar system have been leeched out. What's left is the drudgery of the everyday and the dreams of the rich.

All the exciting parts of exploring the solar system have been leeched out. What's left is the drudgery of the everyday and the dreams of the rich. The Shuttle, its escort, and traffic (Reuters). I am a Space Shuttle child. I ogled big exploded view posters of the spaceship in classrooms. I built models of it out of plastic and… read more

The Great Pretender

Turing as a Philosopher of Imitation

It’s hard to overestimate Alan Turing’s contributions to contemporary civilization. To mathematics, he contributed one of two nearly simultaneous proofs about the limits of first-order logic. In cryptography he devised an electromechanical device that decoded German Enigma machine’s signals during World War II, an accomplishment that should also be counted as a contribution to twentieth century warfare and politics. In… read more

The Cigarette of This Century

Notes on the Rise and Fall of Blackberry

In January 1995, a year and a half before Hotmail launched the world’s first web-based email service, a landmark California law banning smoking in most public places went into effect. Back then smoking was already on the decline, especially in California, but it was probably still more common than having an email account. The change was most immediately noticeable in… read more

Frequent Flight

An essay on flying

I will fly more than 200,000 miles this year. It routinizes, like an extended commute. The suburbanite knows every moment of the drive: on-ramp, lane-change, morning-show, cup-holder. I’m like that, but on a global vector: freeway, parking lot, door S-3, South security checkpoint, wallet, shoes, laptop, zip-lock, escalator, train, SkyClub, jetway, seat, jacket, bourbon, nap, tarmac, sky, sky, sky. We… read more

Write a Platform Studies Book

...and secure your fame and fortune forever*

Nick Montfort and I were thinking about the Platform Studies series today, as we are wont to do. There are two books in the series that are nearing completion now, which we are delighted about, but there are many more to be written. We were talking about some platforms that we thought were large and low-hanging fruit for any interested… read more

Shit Crayons

My talk at the 2011 Game Developers Conference "rant" panel

Last year I made a game about Facebook games, called Cow Clicker. You get a cow. You can click on it. In six hours, you can click it again. Among the many retorts to Cow Clicker‘s characterization of social games, a common one is about creativity. Players of these games, the argument goes, exercise imagination and creativity far beyond what… read more

The End of Conceptual Art

Lessons from iCapitalism

Whether via the lamentable trend of gamification or through the very public release of Jane McGonigal’s new book, the topic of videogames’ impact on the real world has been front-and-center of late. Enter iCapitalism, an iOS game that critiques both capitalism and iOS games through a simple design. As in Godville, there’s no gameplay. But unlike that game (which actually… read more

Cowclickification

Anything you can click you can cow click!

Last year, the social gaming phenomenon Cow Clicker captured the world’s imoogination, offering players the opportunity to click on a cow every six hours—or even more often. Since July 2010, more than 50,000 people have clicked over 50 breeds of cows over 5 million times, engorging their accownts with over 5 million mooney, Cow Clicker’s in-game currency. Cow Clicker distilled… read more

Reality is Alright

A review of Jane McGonigal's book Reality is Broken

Jane McGonigal’s new book Reality is Broken: Why Games Make Us Better and How They Can Change the World is destined to be one of the most influential works about videogames ever published. The book is filled with bold new ideas and refinements of old ones. It’s targeted at a general readership, but game designers, critics, and scholars will learn… read more