Seeing Things

Video and transcript of my talk at the Third Object-Oriented Ontology Symposium

Below is the video for my talk at the Third Object-Oriented Ontology symposium, which I delivered remotely by video. I intended the video as the way to experience the content, but upon request I’ve also posted a transcript of the material for those who prefer to read it that way. For a larger sized video, watch on Vimeo or select… read more

Beyond the Elbow-Patched Playground

Part 1: The Humanities in Public

Recently, Stanford comparative literature professor David Palumbo-Liu made a case for why the humanities are indispensible. It’s one in a long history of such justifications, a task that seems as necessary as ever. Yet, as with so many such justifications, Palumbo-Liu’s speaks declaratively. Consider his closing charge—one I saw excerpted frequently and with enthusiasm in the days after he wrote… read more

Why Debates About Video Games Aren’t Really About Video Games

This editorial was originally published on August 1, 2011 at Kotaku. For more on diversity of use in games, read my new book How to Do Things with Videogames, available this month. After the Supreme Court announced its decision regarding a California law that would have imposed state limitations on children’s access to certain videogames, a deluge of reactions flooded… read more

A Joyboard Game Rediscovered

New Versions of lost Video Soft Titles for Atari

In the description of my Amiga/Joyboard homage game Guru Meditation, I made the following statement: As far as I know there have been no games released for the joyboard since Mogul Maniac (not counting two unreleased Amiga prototypes from the early 80s), so Guru Meditation also reminds us of the long history of experimentation with physical controllers in the mainstream… read more

Shit Crayons

My talk at the 2011 Game Developers Conference "rant" panel

Last year I made a game about Facebook games, called Cow Clicker. You get a cow. You can click on it. In six hours, you can click it again. Among the many retorts to Cow Clicker‘s characterization of social games, a common one is about creativity. Players of these games, the argument goes, exercise imagination and creativity far beyond what… read more

Aerotropolis

A review of the book by John D. Kasarda and Greg Lindsay

Aerotropolis: The Way We’ll Live Next is a book with a stark premise: historically, cities have developed and thrived around transportation technologies. The present age is that of the airplane, and cities will be built for and around them. What seaports were to the eighteenth century, railroads to the nineteenth, and highways to the twentieth, so airports will be to… read more

Reality is Alright

A review of Jane McGonigal's book Reality is Broken

Jane McGonigal’s new book Reality is Broken: Why Games Make Us Better and How They Can Change the World is destined to be one of the most influential works about videogames ever published. The book is filled with bold new ideas and refinements of old ones. It’s targeted at a general readership, but game designers, critics, and scholars will learn… read more

The Secret Life of Cities

Geoffrey West and Urban Withdrawal.

There’s a terrific article in today’s New York Times about theoretical physicist Geoffrey West’s attempt to build a general-purpose logical model of cities. The way West describes his motivations, “I’ve always wanted to find the rules that govern everything,” offers an elegant summation of why I find procedure a more compelling object of concern than process. These are the laws,… read more

Specters of Tacology

To the burritos themselves!

Georgia Tech computer science PhD student Mark Nelson sends along what is surely the best piece of writing ever about ontology and burritos, Specters of Tacology. As Mark notes, I sometimes joke that after my career as a game scholar (a ludologist, if you insist) is over, I’ll take up the burrito as my subject (a field I once dubbed… read more

Diskinect in the Living Room

Why physical movement games are incompatible with our homes

The Microsoft Kinect is available today, and with it come innumerable reviews of its successes and flaws (find a summary of them at Gamasutra). A common property of many negative reviews is the enormous amount of living room space Kinect requires, far more than most people will have in a sizable home let alone a modest apartment. I wrote about… read more