My Spam Readers

...might be more interesting than my human ones

Yesterday I participated in a panel on the life and work of Alan Turing, for whom 2012 marks a centennial. As you’d probably expect, the discussion included conversation about artificial intelligence, what counts as “intelligence,” and when AI is “good enough.” The Turing Test, of course, is famous for reframing “thinking machines” as imitating machines. The machines must have been… read more

Aliens, but definitely not as we know them

In the New Scientist "Big Ideas" column

Are everyday objects, such as apple pies or microchips, aliens? It depends how you think about what it’s like to be a thing. This essay appeared in the

The Bulldog and the Pegasus

Originally published as an opinion piece at Gamasutra In Greek mythology, Bellerophon is the hero who tamed the Pegasus. He used the winged horse as a mount to defeat the Chimaera, a monster with the heads of a lion, goat, and snake that breathed fire and devoured villagers. Bellerophon’s many heroic deeds were widely praised, and his subjects adored him.… read more

On Technical Agency and Procedural Rhetoric

A quick response to Joshua McVeigh-Schulz

There’s an interesting discussion over at Culture Digitally between Gina Neff, Tim Jordan, and Joshua McVeigh-Schulz on the subject of technical agency, or “how we should (re)theorize the politics of technological systems.” Gina Neff’s opening comments include a welcome statement about the limits of SCOT perspectives on technical systems: Within the social studies of technology, technological determinism is dead. By… read more

The Nonhuman Turn in 21st Century Studies

Call for Papers

Below is the CFP for a conference to be held by the Center for 21st Century Studies, University of Wisconsin-Milwaukee, on May 3-5, 2012. Confirmed invited speakers include me, Jane Bennett, Bill Brown, Wendy Chun, Mark Hansen, Erin Manning, Brian Massumi, Tim Morton, and Steven Shaviro. Hope to see you there! This conference takes up the “nonhuman turn” that has… read more

OOOIII

At the New School

The third object-oriented ontology symposium will take place on September 14 at The New School in New York City. This event follows the first two symposia, held at Georgia Tech in April 2010 and at UCLA last December. Special thanks to McKenzie Wark for hosting it. I’ll be in China that week, missing both the week of speculative realism in… read more

How to Do Things with Videogames

A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation.

This book is available in digital or physical format. Buy from Amazon In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books,… read more

How To Do Things With Videogames

Now Shipping!

My latest book, How To Do Things With Videogames is now shipping from Amazon.com in the US. For those of you in Europe, it’ll be a little while longer. And before you ask, a Kindle edition has been created and should show up Amazon any day now. The book is a little different from my others. It offers a tiny… read more

Variety in Videogames

On embracing videogame diversity and combatting exploitationware

In many of the reactions to Gamification is Bullshit, both in the comments on this site and in responses elsewhere, a common objection is raised. It goes something like, “you’re just afraid of unfamiliar uses of games.” Here’s a particularly odious version of that argument, by Libe Goad on ZDNet today: I often wonder if Bogost’s and other game makers’… read more

Why Debates About Video Games Aren’t Really About Video Games

This editorial was originally published on August 1, 2011 at Kotaku. For more on diversity of use in games, read my new book How to Do Things with Videogames, available this month. After the Supreme Court announced its decision regarding a California law that would have imposed state limitations on children’s access to certain videogames, a deluge of reactions flooded… read more