For Adults Who Want to Feel Good About Themselves

My daughter on Goldieblox

The toy start-up Goldieblox has been in the news this week thanks to an ugly public fight over fair use and right of publicity with the Beastie Boys (they’ve since relented). But the company first gained public attention over a year ago when they first launched the Kickstarter for “an engineering toy for girls.” Back when the crowdfunding campaign launched,… read more

A Slow Year Now Available as a Digital Download

DRM free for Windows and Mac. Get it at the Humble Store or via Storybundle.

In 2010 I released a game called A Slow Year. It was a strange game on many levels: made for the Atari VCS, and dubbed “game poems,” and composed as a kind of chapbook. The game was a finalist in the Nuovo category at the 2010 Independent Game Festival, and it won the Vanguard and Virtuoso awards at Indiecade 2010.… read more

Let’s Get Real Estate Listings

Perfectly adequate home in decent area. Architecturally coherent, after a fashion. Updated, insofar as it was once renovated, probably in the 1970s or 1990s, but in a manner that did more harm than good. Features rooms, hallways, ceilings, and other details unremarkable in a structure meant to be a residence. The home is situated on a plot of land of… read more

The McRib: Enjoy Your Symptom

How McDonald's strange, seasonal sandwich explains the rest of its menu

Each year, the McRib makes a brief visit to Earth. Its arrival elicits reactions ranging from horror to awe. And for good reason: this would-be rib sandwich is really a restructured pork patty pressed into the rough shape of a slab of ribs, its slathering of barbecue sauce acting as camouflage as much as coating. “Pork” is a generous term,… read more

Hyperemployment

or the Exhausting Work of the Technology User

In 1930, the economist John Maynard Keynes famously argued that by the time a century had passed, developed societies would be able to replace work with leisure thanks to widespread wealth and surplus. “We shall do more things for ourselves than is usual with the rich to-day,” he wrote, “only too glad to have small duties and tasks and routines.” Eighty years… read more

“Things Could Be Different”

A response to Kevin Werbach on MOOC "rock stars"

Kevin Werbach, a Wharton professor who has been teaching a MOOC on gamification (I know, my two favorite tastes together at last!), has written a Chronicle post decrying the use of the “rock star” moniker for MOOC profs. “The rock-star meme implies that teaching is all about performance,” says Werbach. Of course, it’s possible that the rock star metaphor works… read more

What Is ‘Evil’ to Google?

Speculations on the company's contribution to moral philosophy

Last week, another distasteful use of your personal information by Google came to light: The company plans to attach your name and likeness to advertisements delivered across its products without your permission. As happens every time the search giant does something unseemly, Google's plan to turn its users into unwitting endorsers has inspired a new round of jabs at Google's… read more

Perpetual Adolescence

Gone Home: a videogame about releasing secrets

Originally published at the Los Angeles Review of Books Gone Home is a videogame about releasing secrets, the kind of secrets that you should have known all along. It is set in Oregon circa 1995, and it tells the story of an ordinary family. As the game starts, you find yourself on the porch of an old house. You are… read more

The iPhones of Fall

These days, Apple is more properly thought of as a fashion label, not an electronics company.

When Apple launched the iPhone 4 in 2010, the company’s website featured large images of the device with the text “This changes everything. Again.” Change has been a constant refrain in Apple’s marketing over the years. The famous 1984 Macintosh ads framed the computer as an agent of revolution. And the “Think Different” ads of the 1990s implied that purchasing… read more

On the Manifesto for a Ludic Century

My full response to Eric Zimmerman

The game designer Eric Zimmerman just published a “Manifesto for the Ludic Century,” and several folks were invited to write responses to it, including me. You should click through and read both of those links because this post won’t make any sense if you don’t. When you do, you’ll notice that Heather Chaplin commented “I don’t know exactly what he’s… read more